mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-27 03:41:21 -08:00
e7559f128f
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace Ryujinx.HLE.Loaders.Npdm
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{
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public class ServiceAccessControl
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{
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public List<(string, bool)> Services = new List<(string, bool)>();
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public ServiceAccessControl(Stream ServiceAccessControlStream, int Offset, int Size)
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{
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ServiceAccessControlStream.Seek(Offset, SeekOrigin.Begin);
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BinaryReader Reader = new BinaryReader(ServiceAccessControlStream);
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int ByteReaded = 0;
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while (ByteReaded != Size)
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{
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byte ControlByte = Reader.ReadByte();
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if (ControlByte == 0x00) break;
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int Length = ((ControlByte & 0x07)) + 1;
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bool RegisterAllowed = ((ControlByte & 0x80) != 0);
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Services.Add((Encoding.ASCII.GetString(Reader.ReadBytes(Length), 0, Length), RegisterAllowed));
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ByteReaded += Length + 1;
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}
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}
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}
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}
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