mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 16:41:21 -08:00
4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
13 lines
335 B
C#
13 lines
335 B
C#
namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
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{
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internal static class Filter
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{
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public const int FilterBits = 7;
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public const int SubpelBits = 4;
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public const int SubpelMask = (1 << SubpelBits) - 1;
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public const int SubpelShifts = 1 << SubpelBits;
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public const int SubpelTaps = 8;
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}
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}
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