Ryujinx/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs

104 lines
2.0 KiB
C#

using System;
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
[Flags]
enum Instruction
{
Absolute = 1,
Add,
BitCount,
BitfieldExtractS32,
BitfieldExtractU32,
BitfieldInsert,
BitfieldReverse,
BitwiseAnd,
BitwiseExclusiveOr,
BitwiseNot,
BitwiseOr,
Branch,
BranchIfFalse,
BranchIfTrue,
Ceiling,
Clamp,
ClampU32,
Comment,
CompareEqual,
CompareGreater,
CompareGreaterOrEqual,
CompareGreaterOrEqualU32,
CompareGreaterU32,
CompareLess,
CompareLessOrEqual,
CompareLessOrEqualU32,
CompareLessU32,
CompareNotEqual,
ConditionalSelect,
ConvertFPToS32,
ConvertS32ToFP,
ConvertU32ToFP,
Copy,
Cosine,
Ddx,
Ddy,
Discard,
Divide,
EmitVertex,
EndPrimitive,
ExponentB2,
FindFirstSetS32,
FindFirstSetU32,
Floor,
FusedMultiplyAdd,
ImageLoad,
ImageStore,
IsNan,
LoadAttribute,
LoadConstant,
LoadGlobal,
LoadLocal,
LoadStorage,
LogarithmB2,
LogicalAnd,
LogicalExclusiveOr,
LogicalNot,
LogicalOr,
LoopBreak,
LoopContinue,
MarkLabel,
Maximum,
MaximumU32,
Minimum,
MinimumU32,
Multiply,
Negate,
PackDouble2x32,
PackHalf2x16,
ReciprocalSquareRoot,
Return,
Round,
ShiftLeft,
ShiftRightS32,
ShiftRightU32,
Shuffle,
ShuffleDown,
ShuffleUp,
ShuffleXor,
Sine,
SquareRoot,
StoreGlobal,
StoreLocal,
StoreStorage,
Subtract,
SwizzleAdd,
TextureSample,
TextureSize,
Truncate,
UnpackDouble2x32,
UnpackHalf2x16,
Count,
FP = 1 << 16,
Mask = 0xffff
}
}