mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2025-01-28 15:41:57 -08:00
b423197619
* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute
359 lines
11 KiB
C#
359 lines
11 KiB
C#
using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.Translation;
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namespace Ryujinx.Graphics.Shader.Instructions
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{
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static partial class InstEmit
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{
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public static void AtomCas(EmitterContext context)
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{
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context.GetOp<InstAtomCas>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction AtomCas is not implemented.");
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}
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public static void AtomsCas(EmitterContext context)
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{
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context.GetOp<InstAtomsCas>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction AtomsCas is not implemented.");
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}
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public static void B2r(EmitterContext context)
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{
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context.GetOp<InstB2r>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction B2r is not implemented.");
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}
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public static void Bpt(EmitterContext context)
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{
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context.GetOp<InstBpt>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Bpt is not implemented.");
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}
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public static void Cctl(EmitterContext context)
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{
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context.GetOp<InstCctl>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Cctl is not implemented.");
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}
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public static void Cctll(EmitterContext context)
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{
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context.GetOp<InstCctll>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Cctll is not implemented.");
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}
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public static void Cctlt(EmitterContext context)
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{
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context.GetOp<InstCctlt>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Cctlt is not implemented.");
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}
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public static void Cs2r(EmitterContext context)
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{
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context.GetOp<InstCs2r>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Cs2r is not implemented.");
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}
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public static void FchkR(EmitterContext context)
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{
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context.GetOp<InstFchkR>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction FchkR is not implemented.");
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}
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public static void FchkI(EmitterContext context)
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{
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context.GetOp<InstFchkI>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction FchkI is not implemented.");
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}
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public static void FchkC(EmitterContext context)
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{
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context.GetOp<InstFchkC>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction FchkC is not implemented.");
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}
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public static void Getcrsptr(EmitterContext context)
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{
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context.GetOp<InstGetcrsptr>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Getcrsptr is not implemented.");
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}
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public static void Getlmembase(EmitterContext context)
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{
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context.GetOp<InstGetlmembase>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Getlmembase is not implemented.");
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}
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public static void Ide(EmitterContext context)
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{
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context.GetOp<InstIde>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Ide is not implemented.");
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}
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public static void IdpR(EmitterContext context)
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{
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context.GetOp<InstIdpR>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction IdpR is not implemented.");
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}
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public static void IdpC(EmitterContext context)
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{
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context.GetOp<InstIdpC>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction IdpC is not implemented.");
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}
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public static void ImadspR(EmitterContext context)
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{
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context.GetOp<InstImadspR>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspR is not implemented.");
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}
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public static void ImadspI(EmitterContext context)
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{
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context.GetOp<InstImadspI>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspI is not implemented.");
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}
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public static void ImadspC(EmitterContext context)
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{
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context.GetOp<InstImadspC>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspC is not implemented.");
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}
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public static void ImadspRc(EmitterContext context)
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{
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context.GetOp<InstImadspRc>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspRc is not implemented.");
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}
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public static void Jcal(EmitterContext context)
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{
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context.GetOp<InstJcal>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Jcal is not implemented.");
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}
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public static void Jmp(EmitterContext context)
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{
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context.GetOp<InstJmp>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Jmp is not implemented.");
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}
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public static void Jmx(EmitterContext context)
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{
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context.GetOp<InstJmx>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Jmx is not implemented.");
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}
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public static void Ld(EmitterContext context)
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{
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context.GetOp<InstLd>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Ld is not implemented.");
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}
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public static void Lepc(EmitterContext context)
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{
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context.GetOp<InstLepc>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Lepc is not implemented.");
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}
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public static void Longjmp(EmitterContext context)
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{
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context.GetOp<InstLongjmp>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Longjmp is not implemented.");
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}
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public static void Pexit(EmitterContext context)
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{
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context.GetOp<InstPexit>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Pexit is not implemented.");
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}
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public static void Pixld(EmitterContext context)
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{
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context.GetOp<InstPixld>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Pixld is not implemented.");
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}
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public static void Plongjmp(EmitterContext context)
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{
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context.GetOp<InstPlongjmp>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Plongjmp is not implemented.");
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}
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public static void Pret(EmitterContext context)
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{
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context.GetOp<InstPret>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Pret is not implemented.");
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}
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public static void PrmtR(EmitterContext context)
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{
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context.GetOp<InstPrmtR>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtR is not implemented.");
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}
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public static void PrmtI(EmitterContext context)
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{
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context.GetOp<InstPrmtI>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtI is not implemented.");
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}
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public static void PrmtC(EmitterContext context)
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{
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context.GetOp<InstPrmtC>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtC is not implemented.");
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}
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public static void PrmtRc(EmitterContext context)
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{
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context.GetOp<InstPrmtRc>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtRc is not implemented.");
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}
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public static void R2b(EmitterContext context)
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{
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context.GetOp<InstR2b>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction R2b is not implemented.");
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}
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public static void Ram(EmitterContext context)
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{
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context.GetOp<InstRam>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Ram is not implemented.");
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}
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public static void Rtt(EmitterContext context)
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{
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context.GetOp<InstRtt>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Rtt is not implemented.");
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}
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public static void Sam(EmitterContext context)
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{
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context.GetOp<InstSam>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Sam is not implemented.");
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}
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public static void Setcrsptr(EmitterContext context)
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{
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context.GetOp<InstSetcrsptr>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Setcrsptr is not implemented.");
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}
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public static void Setlmembase(EmitterContext context)
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{
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context.GetOp<InstSetlmembase>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Setlmembase is not implemented.");
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}
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public static void St(EmitterContext context)
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{
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context.GetOp<InstSt>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction St is not implemented.");
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}
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public static void Stp(EmitterContext context)
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{
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context.GetOp<InstStp>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Stp is not implemented.");
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}
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public static void Txa(EmitterContext context)
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{
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context.GetOp<InstTxa>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Txa is not implemented.");
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}
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public static void Vabsdiff(EmitterContext context)
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{
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context.GetOp<InstVabsdiff>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Vabsdiff is not implemented.");
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}
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public static void Vabsdiff4(EmitterContext context)
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{
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context.GetOp<InstVabsdiff4>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Vabsdiff4 is not implemented.");
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}
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public static void Vadd(EmitterContext context)
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{
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context.GetOp<InstVadd>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Vadd is not implemented.");
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}
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public static void Votevtg(EmitterContext context)
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{
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context.GetOp<InstVotevtg>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Votevtg is not implemented.");
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}
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public static void Vset(EmitterContext context)
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{
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context.GetOp<InstVset>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Vset is not implemented.");
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}
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public static void Vshl(EmitterContext context)
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{
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context.GetOp<InstVshl>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Vshl is not implemented.");
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}
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public static void Vshr(EmitterContext context)
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{
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context.GetOp<InstVshr>();
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context.TranslatorContext.GpuAccessor.Log("Shader instruction Vshr is not implemented.");
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}
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}
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}
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