mirror of
https://github.com/Ryujinx/Ryujinx.git
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4e430760b4
* Implement NPDM files parser (Currently not used in Ryujinx) * Add credits * Add Swap32 * Update Npdm.cs * Update ACI0.cs * Update ACID.cs * Update Npdm.cs * Update EndianSwap.cs * Update ACI0.cs * Update ACID.cs * Update KernelAccessControl.cs * Update NpdmInfo.cs * Update ServiceAccessControl.cs * Update NpdmInfo.cs
29 lines
891 B
C#
29 lines
891 B
C#
using System.IO;
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namespace Ryujinx.HLE.Loaders.Npdm
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{
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public class FSAccessControl
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{
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public int Version;
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public ulong PermissionsBitmask;
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public int Unknown1;
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public int Unknown2;
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public int Unknown3;
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public int Unknown4;
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public FSAccessControl(Stream FSAccessHeaderStream, int Offset, int Size)
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{
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FSAccessHeaderStream.Seek(Offset, SeekOrigin.Begin);
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BinaryReader Reader = new BinaryReader(FSAccessHeaderStream);
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Version = Reader.ReadInt32();
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PermissionsBitmask = Reader.ReadUInt64();
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Unknown1 = Reader.ReadInt32();
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Unknown2 = Reader.ReadInt32();
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Unknown3 = Reader.ReadInt32();
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Unknown4 = Reader.ReadInt32();
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}
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}
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}
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