mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-27 03:51:21 -08:00
d4187aaa9d
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
123 lines
3.8 KiB
C#
123 lines
3.8 KiB
C#
using Ryujinx.Graphics.Gal;
|
|
using Ryujinx.Graphics.Memory;
|
|
using Ryujinx.Graphics.Texture;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics
|
|
{
|
|
public class GpuResourceManager
|
|
{
|
|
private NvGpu Gpu;
|
|
|
|
private HashSet<long>[] UploadedKeys;
|
|
|
|
public GpuResourceManager(NvGpu Gpu)
|
|
{
|
|
this.Gpu = Gpu;
|
|
|
|
UploadedKeys = new HashSet<long>[(int)NvGpuBufferType.Count];
|
|
|
|
for (int Index = 0; Index < UploadedKeys.Length; Index++)
|
|
{
|
|
UploadedKeys[Index] = new HashSet<long>();
|
|
}
|
|
}
|
|
|
|
public void SendColorBuffer(NvGpuVmm Vmm, long Position, int Attachment, GalImage NewImage)
|
|
{
|
|
long Size = (uint)ImageUtils.GetSize(NewImage);
|
|
|
|
MarkAsCached(Vmm, Position, Size, NvGpuBufferType.Texture);
|
|
|
|
bool IsCached = Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage);
|
|
|
|
if (IsCached && CachedImage.SizeMatches(NewImage))
|
|
{
|
|
Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
|
|
Gpu.Renderer.RenderTarget.BindColor(Position, Attachment, NewImage);
|
|
|
|
return;
|
|
}
|
|
|
|
Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
|
|
|
|
Gpu.Renderer.RenderTarget.BindColor(Position, Attachment, NewImage);
|
|
}
|
|
|
|
public void SendZetaBuffer(NvGpuVmm Vmm, long Position, GalImage NewImage)
|
|
{
|
|
long Size = (uint)ImageUtils.GetSize(NewImage);
|
|
|
|
MarkAsCached(Vmm, Position, Size, NvGpuBufferType.Texture);
|
|
|
|
bool IsCached = Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage);
|
|
|
|
if (IsCached && CachedImage.SizeMatches(NewImage))
|
|
{
|
|
Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
|
|
Gpu.Renderer.RenderTarget.BindZeta(Position, NewImage);
|
|
|
|
return;
|
|
}
|
|
|
|
Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
|
|
|
|
Gpu.Renderer.RenderTarget.BindZeta(Position, NewImage);
|
|
}
|
|
|
|
public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage, int TexIndex = -1)
|
|
{
|
|
long Size = (uint)ImageUtils.GetSize(NewImage);
|
|
|
|
if (!MemoryRegionModified(Vmm, Position, Size, NvGpuBufferType.Texture))
|
|
{
|
|
if (Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage) && CachedImage.SizeMatches(NewImage))
|
|
{
|
|
Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
|
|
|
|
if (TexIndex >= 0)
|
|
{
|
|
Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage);
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
byte[] Data = ImageUtils.ReadTexture(Vmm, NewImage, Position);
|
|
|
|
Gpu.Renderer.Texture.Create(Position, Data, NewImage);
|
|
|
|
if (TexIndex >= 0)
|
|
{
|
|
Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage);
|
|
}
|
|
}
|
|
|
|
private void MarkAsCached(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type)
|
|
{
|
|
Vmm.IsRegionModified(Position, Size, Type);
|
|
}
|
|
|
|
private bool MemoryRegionModified(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type)
|
|
{
|
|
HashSet<long> Uploaded = UploadedKeys[(int)Type];
|
|
|
|
if (!Uploaded.Add(Position))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return Vmm.IsRegionModified(Position, Size, Type);
|
|
}
|
|
|
|
public void ClearPbCache()
|
|
{
|
|
for (int Index = 0; Index < UploadedKeys.Length; Index++)
|
|
{
|
|
UploadedKeys[Index].Clear();
|
|
}
|
|
}
|
|
}
|
|
}
|