Logo
Explore Help
Register Sign In
daniel/Ryujinx
1
0
Fork 0
You've already forked Ryujinx
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2025-06-30 10:40:46 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
6e0799580f0d1b473a79471c5d365c6524d97a86
Ryujinx/Ryujinx.Graphics.Gpu/Engine
History
gdkchan 6e0799580f Fix render target clear when sizes mismatch (#2994)
2022-01-11 20:15:17 +01:00
..
Compute
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
Dma
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
2022-01-09 13:28:48 -03:00
GPFifo
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
2022-01-09 13:28:48 -03:00
InlineToMemory
Fix I2M texture copies when line length is not a multiple of 4 (#2938)
2021-12-26 12:39:07 -03:00
MME
Handle indirect draw counts with non-zero draw starts properly (#2593)
2021-08-29 16:52:38 -03:00
Threed
Fix render target clear when sizes mismatch (#2994)
2022-01-11 20:15:17 +01:00
Twod
Don't force scaling on 2D copy sources (#2701)
2021-10-12 23:12:17 +02:00
Types
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (#1625)
2020-10-20 19:03:20 -03:00
Powered by Gitea Version: 1.24.2 Page: 264ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API