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726de8c46a
* Add multiple color outputs for fragment shaders * Add registers and gal enums * Use textures for framebuffers and split color and zeta framebuffers * Abstract texture and framebuffer targets as an image * Share images between framebuffers and textures * Unstub formats * Add some formats * Disable multiple attachments * Cache framebuffer attachments * Handle format types * Add some rendertarget formats * Code cleanup * Fixup half float types * Address feedback * Disable multiple attachments in shaders * Add A4B4G4R4 image format * Add reversed section for image enums |
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BlockLinearSwizzle.cs | ||
ISwizzle.cs | ||
LinearSwizzle.cs | ||
TextureFactory.cs | ||
TextureHelper.cs | ||
TextureInfo.cs | ||
TextureReader.cs | ||
TextureSwizzle.cs | ||
TextureWriter.cs |