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* refactor(perf): pass MemoryOwner<byte> around as itself rather than IMemoryOwner<byte> * fix(perf): get span via MemoryOwner<byte>.Span property instead of through Memory property * fix: incorrect comment change
32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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struct TextureSetDataSliceRegionCommand : IGALCommand, IGALCommand<TextureSetDataSliceRegionCommand>
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{
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public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<MemoryOwner<byte>> _data;
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private int _layer;
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private int _level;
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private Rectangle<int> _region;
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public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
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{
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_texture = texture;
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_data = data;
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_layer = layer;
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_level = level;
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_region = region;
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}
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public static void Run(ref TextureSetDataSliceRegionCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ThreadedTexture texture = command._texture.Get(threaded);
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texture.Base.SetData(command._data.Get(threaded), command._layer, command._level, command._region);
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}
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}
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}
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