TSRBerry 3b46bb73f7
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First pass of dotnet format

* Add unsafe dotnet format changes

* Fix typos

* Add trailing commas

* Disable formatting for FormatTable

* Address review feedback
2023-07-02 02:47:54 +02:00

217 lines
7.8 KiB
C#

using System;
using System.IO;
using System.IO.Compression;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
/// <summary>
/// Binary data serializer.
/// </summary>
struct BinarySerializer
{
private readonly Stream _stream;
private Stream _activeStream;
/// <summary>
/// Creates a new binary serializer.
/// </summary>
/// <param name="stream">Stream to read from or write into</param>
public BinarySerializer(Stream stream)
{
_stream = stream;
_activeStream = stream;
}
/// <summary>
/// Reads data from the stream.
/// </summary>
/// <typeparam name="T">Type of the data</typeparam>
/// <param name="data">Data read</param>
public readonly void Read<T>(ref T data) where T : unmanaged
{
Span<byte> buffer = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref data, 1));
for (int offset = 0; offset < buffer.Length;)
{
offset += _activeStream.Read(buffer[offset..]);
}
}
/// <summary>
/// Tries to read data from the stream.
/// </summary>
/// <typeparam name="T">Type of the data</typeparam>
/// <param name="data">Data read</param>
/// <returns>True if the read was successful, false otherwise</returns>
public readonly bool TryRead<T>(ref T data) where T : unmanaged
{
// Length is unknown on compressed streams.
if (_activeStream == _stream)
{
int size = Unsafe.SizeOf<T>();
if (_activeStream.Length - _activeStream.Position < size)
{
return false;
}
}
Read(ref data);
return true;
}
/// <summary>
/// Reads data prefixed with a magic and size from the stream.
/// </summary>
/// <typeparam name="T">Type of the data</typeparam>
/// <param name="data">Data read</param>
/// <param name="magic">Expected magic value, for validation</param>
public readonly void ReadWithMagicAndSize<T>(ref T data, uint magic) where T : unmanaged
{
uint actualMagic = 0;
int size = 0;
Read(ref actualMagic);
Read(ref size);
if (actualMagic != magic)
{
throw new DiskCacheLoadException(DiskCacheLoadResult.FileCorruptedInvalidMagic);
}
// Structs are expected to expand but not shrink between versions.
if (size > Unsafe.SizeOf<T>())
{
throw new DiskCacheLoadException(DiskCacheLoadResult.FileCorruptedInvalidLength);
}
Span<byte> buffer = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref data, 1))[..size];
for (int offset = 0; offset < buffer.Length;)
{
offset += _activeStream.Read(buffer[offset..]);
}
}
/// <summary>
/// Writes data into the stream.
/// </summary>
/// <typeparam name="T">Type of the data</typeparam>
/// <param name="data">Data to be written</param>
public readonly void Write<T>(ref T data) where T : unmanaged
{
Span<byte> buffer = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref data, 1));
_activeStream.Write(buffer);
}
/// <summary>
/// Writes data prefixed with a magic and size into the stream.
/// </summary>
/// <typeparam name="T">Type of the data</typeparam>
/// <param name="data">Data to write</param>
/// <param name="magic">Magic value to write</param>
public readonly void WriteWithMagicAndSize<T>(ref T data, uint magic) where T : unmanaged
{
int size = Unsafe.SizeOf<T>();
Write(ref magic);
Write(ref size);
Span<byte> buffer = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref data, 1));
_activeStream.Write(buffer);
}
/// <summary>
/// Indicates that all data that will be read from the stream has been compressed.
/// </summary>
public void BeginCompression()
{
CompressionAlgorithm algorithm = CompressionAlgorithm.None;
Read(ref algorithm);
if (algorithm == CompressionAlgorithm.Deflate)
{
_activeStream = new DeflateStream(_stream, CompressionMode.Decompress, true);
}
}
/// <summary>
/// Indicates that all data that will be written into the stream should be compressed.
/// </summary>
/// <param name="algorithm">Compression algorithm that should be used</param>
public void BeginCompression(CompressionAlgorithm algorithm)
{
Write(ref algorithm);
if (algorithm == CompressionAlgorithm.Deflate)
{
_activeStream = new DeflateStream(_stream, CompressionLevel.SmallestSize, true);
}
}
/// <summary>
/// Indicates the end of a compressed chunck.
/// </summary>
/// <remarks>
/// Any data written after this will not be compressed unless <see cref="BeginCompression(CompressionAlgorithm)"/> is called again.
/// Any data read after this will be assumed to be uncompressed unless <see cref="BeginCompression"/> is called again.
/// </remarks>
public void EndCompression()
{
if (_activeStream != _stream)
{
_activeStream.Dispose();
_activeStream = _stream;
}
}
/// <summary>
/// Reads compressed data from the stream.
/// </summary>
/// <remarks>
/// <paramref name="data"/> must have the exact length of the uncompressed data,
/// otherwise decompression will fail.
/// </remarks>
/// <param name="stream">Stream to read from</param>
/// <param name="data">Buffer to write the uncompressed data into</param>
public static void ReadCompressed(Stream stream, Span<byte> data)
{
CompressionAlgorithm algorithm = (CompressionAlgorithm)stream.ReadByte();
switch (algorithm)
{
case CompressionAlgorithm.None:
stream.Read(data);
break;
case CompressionAlgorithm.Deflate:
stream = new DeflateStream(stream, CompressionMode.Decompress, true);
for (int offset = 0; offset < data.Length;)
{
offset += stream.Read(data[offset..]);
}
stream.Dispose();
break;
}
}
/// <summary>
/// Compresses and writes the compressed data into the stream.
/// </summary>
/// <param name="stream">Stream to write into</param>
/// <param name="data">Data to compress</param>
/// <param name="algorithm">Compression algorithm to be used</param>
public static void WriteCompressed(Stream stream, ReadOnlySpan<byte> data, CompressionAlgorithm algorithm)
{
stream.WriteByte((byte)algorithm);
switch (algorithm)
{
case CompressionAlgorithm.None:
stream.Write(data);
break;
case CompressionAlgorithm.Deflate:
stream = new DeflateStream(stream, CompressionLevel.SmallestSize, true);
stream.Write(data);
stream.Dispose();
break;
}
}
}
}