Ryujinx/Ryujinx.Graphics.OpenGL
riperiperi cd48576f58
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
* Implementation of query queue and host conditional rendering

* Resolve some comments.

* Use overloads instead of passing object.

* Wake the consumer threads when incrementing syncpoints.

Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread.

* Ensure there's a command between begin and end query.
2020-05-04 12:24:59 +10:00
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2020-01-09 02:13:00 +01:00
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2020-04-07 19:19:45 +10:00
2020-01-09 02:13:00 +01:00
2020-04-07 19:19:45 +10:00