Logo
Explore Help
Register Sign In
daniel/Ryujinx
1
0
Fork 0
You've already forked Ryujinx
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2025-08-17 08:42:07 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
79c854dd2e68f96f802bbb42568e4c52e31fc80e
Ryujinx/Ryujinx.Graphics.Gpu/Engine/Threed
History
riperiperi b0af010247 Set texture/image bindings in place rather than allocating and passing an array (#2647)
* Remove allocations for texture bindings and state

* Rent rather than stackalloc + copy

A bit faster.
2021-09-19 14:03:05 +02:00
..
ConditionalRendering.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ConstantBufferUpdater.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DrawManager.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
DrawState.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
IbStreamer.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
SemaphoreUpdater.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
StateUpdater.cs
Set texture/image bindings in place rather than allocating and passing an array (#2647)
2021-09-19 14:03:05 +02:00
StateUpdateTracker.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ThreedClass.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
2021-08-26 23:50:28 +02:00
ThreedClassState.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Powered by Gitea Version: 1.24.5 Page: 290ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API