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daniel
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Ryujinx
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7a6ce481844d40779f71d1706e3ba92f11137760
Ryujinx
/
Ryujinx.Graphics
/
Gal
/
OpenGL
History
gdkchan
7a6ce48184
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
2018-06-02 00:53:50 -03:00
..
FbFragShader.glsl
…
FbVtxShader.glsl
Enable hardware frame buffer texture scaling
2018-02-28 23:37:40 -03:00
OGLBlend.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
OGLEnumConverter.cs
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
2018-06-02 00:53:50 -03:00
OGLFrameBuffer.cs
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
OGLRasterizer.cs
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
2018-04-29 17:58:38 -03:00
OGLShader.cs
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
2018-06-02 00:50:56 -03:00
OGLTexture.cs
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
2018-06-02 00:50:56 -03:00
OpenGLRenderer.cs
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
2018-05-22 22:43:31 -03:00