Ryujinx/Ryujinx.Graphics.OpenGL
riperiperi c2ac45adc5
Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
Verified with deko3d and opengl driver code.
2020-04-30 11:47:24 +10:00
..
Buffer.cs
Counters.cs
Debugger.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
EnumConversion.cs
FormatInfo.cs
FormatTable.cs
Framebuffer.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
HwCapabilities.cs Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
Pipeline.cs Fix depth clamp enable bit, unit scale for polygon offset. (#1178) 2020-04-30 11:47:24 +10:00
Program.cs
Renderer.cs Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
Ryujinx.Graphics.OpenGL.csproj Update .NET Core to 3.1, and update NuGet Packages (#1121) 2020-04-22 14:13:41 +10:00
Sampler.cs
Shader.cs
TextureBase.cs Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
TextureBuffer.cs Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
TextureCopy.cs Simple GPU fixes (#1093) 2020-04-07 19:19:45 +10:00
TextureCopyUnscaled.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
TextureStorage.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
TextureView.cs Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
VertexArray.cs Support constant attributes (with a value of zero) (#1066) 2020-03-30 13:11:24 +11:00
VertexBuffer.cs
Window.cs Simple GPU fixes (#1093) 2020-04-07 19:19:45 +10:00