mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 12:11:22 -08:00
99445dd0a6
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
135 lines
2.5 KiB
C#
135 lines
2.5 KiB
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.Shader
|
|
{
|
|
public interface IGpuAccessor
|
|
{
|
|
void Log(string message)
|
|
{
|
|
// No default log output.
|
|
}
|
|
|
|
uint ConstantBuffer1Read(int offset)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
|
|
|
|
int QueryComputeLocalSizeX()
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
int QueryComputeLocalSizeY()
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
int QueryComputeLocalSizeZ()
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
int QueryComputeLocalMemorySize()
|
|
{
|
|
return 0x1000;
|
|
}
|
|
|
|
int QueryComputeSharedMemorySize()
|
|
{
|
|
return 0xc000;
|
|
}
|
|
|
|
uint QueryConstantBufferUse()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
bool QueryHostHasFrontFacingBug()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool QueryHostHasVectorIndexingBug()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int QueryHostStorageBufferOffsetAlignment()
|
|
{
|
|
return 16;
|
|
}
|
|
|
|
bool QueryHostSupportsFragmentShaderInterlock()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool QueryHostSupportsFragmentShaderOrderingIntel()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool QueryHostSupportsImageLoadFormatted()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool QueryHostSupportsNonConstantTextureOffset()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool QueryHostSupportsShaderBallot()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool QueryHostSupportsTextureShadowLod()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
SamplerType QuerySamplerType(int handle, int cbufSlot = -1)
|
|
{
|
|
return SamplerType.Texture2D;
|
|
}
|
|
|
|
bool QueryIsTextureRectangle(int handle, int cbufSlot = -1)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
InputTopology QueryPrimitiveTopology()
|
|
{
|
|
return InputTopology.Points;
|
|
}
|
|
|
|
bool QueryTessCw()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
TessPatchType QueryTessPatchType()
|
|
{
|
|
return TessPatchType.Triangles;
|
|
}
|
|
|
|
TessSpacing QueryTessSpacing()
|
|
{
|
|
return TessSpacing.EqualSpacing;
|
|
}
|
|
|
|
TextureFormat QueryTextureFormat(int handle, int cbufSlot = -1)
|
|
{
|
|
return TextureFormat.R8G8B8A8Unorm;
|
|
}
|
|
|
|
bool QueryEarlyZForce()
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|