mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-27 05:41:22 -08:00
231fae1a4c
* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
75 lines
2.6 KiB
C#
75 lines
2.6 KiB
C#
using ChocolArm64.Memory;
|
|
using Ryujinx.Graphics.Gal;
|
|
using System;
|
|
|
|
namespace Ryujinx.Core.Gpu
|
|
{
|
|
static class TextureHelper
|
|
{
|
|
public static ISwizzle GetSwizzle(Texture Texture, int Width, int Bpp)
|
|
{
|
|
switch (Texture.Swizzle)
|
|
{
|
|
case TextureSwizzle.Pitch:
|
|
case TextureSwizzle.PitchColorKey:
|
|
return new LinearSwizzle(Texture.Pitch, Bpp);
|
|
|
|
case TextureSwizzle.BlockLinear:
|
|
case TextureSwizzle.BlockLinearColorKey:
|
|
return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
|
|
}
|
|
|
|
throw new NotImplementedException(Texture.Swizzle.ToString());
|
|
}
|
|
|
|
public static int GetTextureSize(GalTexture Texture)
|
|
{
|
|
switch (Texture.Format)
|
|
{
|
|
case GalTextureFormat.R32G32B32A32: return Texture.Width * Texture.Height * 16;
|
|
case GalTextureFormat.R16G16B16A16: return Texture.Width * Texture.Height * 8;
|
|
case GalTextureFormat.A8B8G8R8: return Texture.Width * Texture.Height * 4;
|
|
case GalTextureFormat.R32: return Texture.Width * Texture.Height * 4;
|
|
case GalTextureFormat.A1B5G5R5: return Texture.Width * Texture.Height * 2;
|
|
case GalTextureFormat.B5G6R5: return Texture.Width * Texture.Height * 2;
|
|
case GalTextureFormat.G8R8: return Texture.Width * Texture.Height * 2;
|
|
case GalTextureFormat.R8: return Texture.Width * Texture.Height;
|
|
|
|
case GalTextureFormat.BC1:
|
|
case GalTextureFormat.BC4:
|
|
{
|
|
int W = (Texture.Width + 3) / 4;
|
|
int H = (Texture.Height + 3) / 4;
|
|
|
|
return W * H * 8;
|
|
}
|
|
|
|
case GalTextureFormat.BC2:
|
|
case GalTextureFormat.BC3:
|
|
case GalTextureFormat.BC5:
|
|
case GalTextureFormat.Astc2D4x4:
|
|
{
|
|
int W = (Texture.Width + 3) / 4;
|
|
int H = (Texture.Height + 3) / 4;
|
|
|
|
return W * H * 16;
|
|
}
|
|
}
|
|
|
|
throw new NotImplementedException(Texture.Format.ToString());
|
|
}
|
|
|
|
public static (AMemory Memory, long Position) GetMemoryAndPosition(
|
|
IAMemory Memory,
|
|
long Position)
|
|
{
|
|
if (Memory is NvGpuVmm Vmm)
|
|
{
|
|
return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
|
|
}
|
|
|
|
return ((AMemory)Memory, Position);
|
|
}
|
|
}
|
|
}
|