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	* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
		
			
				
	
	
		
			19 lines
		
	
	
		
			666 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			666 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace ARMeilleure.Decoders
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| {
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|     class OpCodeMem : OpCode
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|     {
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|         public int  Rt       { get; protected set; }
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|         public int  Rn       { get; protected set; }
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|         public int  Size     { get; protected set; }
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|         public bool Extend64 { get; protected set; }
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| 
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|         public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeMem(inst, address, opCode);
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| 
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|         public OpCodeMem(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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|         {
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|             Rt   = (opCode >>  0) & 0x1f;
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|             Rn   = (opCode >>  5) & 0x1f;
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|             Size = (opCode >> 30) & 0x3;
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|         }
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|     }
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| } |