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https://github.com/Ryujinx/Ryujinx.git
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0039bb6394
* Refactor SVC handler * Get rid of KernelErr * Split kernel code files into multiple folders
49 lines
1.9 KiB
C#
49 lines
1.9 KiB
C#
using System;
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namespace Ryujinx.HLE.HOS.Kernel.Memory
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{
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[Flags]
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enum MemoryState : uint
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{
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Unmapped = 0x00000000,
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Io = 0x00002001,
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Normal = 0x00042002,
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CodeStatic = 0x00DC7E03,
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CodeMutable = 0x03FEBD04,
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Heap = 0x037EBD05,
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SharedMemory = 0x00402006,
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ModCodeStatic = 0x00DD7E08,
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ModCodeMutable = 0x03FFBD09,
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IpcBuffer0 = 0x005C3C0A,
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Stack = 0x005C3C0B,
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ThreadLocal = 0x0040200C,
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TransferMemoryIsolated = 0x015C3C0D,
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TransferMemory = 0x005C380E,
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ProcessMemory = 0x0040380F,
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Reserved = 0x00000010,
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IpcBuffer1 = 0x005C3811,
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IpcBuffer3 = 0x004C2812,
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KernelStack = 0x00002013,
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CodeReadOnly = 0x00402214,
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CodeWritable = 0x00402015,
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Mask = 0xffffffff,
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PermissionChangeAllowed = 1 << 8,
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ForceReadWritableByDebugSyscalls = 1 << 9,
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IpcSendAllowedType0 = 1 << 10,
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IpcSendAllowedType3 = 1 << 11,
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IpcSendAllowedType1 = 1 << 12,
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ProcessPermissionChangeAllowed = 1 << 14,
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MapAllowed = 1 << 15,
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UnmapProcessCodeMemoryAllowed = 1 << 16,
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TransferMemoryAllowed = 1 << 17,
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QueryPhysicalAddressAllowed = 1 << 18,
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MapDeviceAllowed = 1 << 19,
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MapDeviceAlignedAllowed = 1 << 20,
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IpcBufferAllowed = 1 << 21,
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IsPoolAllocated = 1 << 22,
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MapProcessAllowed = 1 << 23,
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AttributeChangeAllowed = 1 << 24,
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CodeMemoryAllowed = 1 << 25
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}
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} |