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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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DeviceState.cs | ||
IDeviceState.cs | ||
IDeviceStateWithContext.cs | ||
RwCallback.cs | ||
Ryujinx.Graphics.Device.csproj | ||
SizeCalculator.cs |