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https://github.com/Ryujinx/Ryujinx.git
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79a5939734
* Some audout refactoring and improvements * More audio improvements * Change ReadAsciiString to use long for the Size, avoids some casting
150 lines
3.9 KiB
C#
150 lines
3.9 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.Audio;
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using Ryujinx.Core.OsHle.Handles;
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using Ryujinx.Core.OsHle.Ipc;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Core.OsHle.IpcServices.Aud
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{
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class IAudioOut : IIpcService, IDisposable
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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private IAalOutput AudioOut;
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private int Track;
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public IAudioOut(IAalOutput AudioOut, int Track)
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, GetAudioOutState },
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{ 1, StartAudioOut },
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{ 2, StopAudioOut },
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{ 3, AppendAudioOutBuffer },
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{ 4, RegisterBufferEvent },
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{ 5, GetReleasedAudioOutBuffer },
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{ 6, ContainsAudioOutBuffer },
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{ 7, AppendAudioOutBufferEx },
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{ 8, GetReleasedAudioOutBufferEx }
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};
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this.AudioOut = AudioOut;
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this.Track = Track;
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}
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public long GetAudioOutState(ServiceCtx Context)
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{
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Context.ResponseData.Write((int)AudioOut.GetState(Track));
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return 0;
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}
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public long StartAudioOut(ServiceCtx Context)
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{
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AudioOut.Start(Track);
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return 0;
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}
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public long StopAudioOut(ServiceCtx Context)
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{
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AudioOut.Stop(Track);
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return 0;
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}
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public long AppendAudioOutBuffer(ServiceCtx Context)
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{
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long Tag = Context.RequestData.ReadInt64();
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AudioOutData Data = AMemoryHelper.Read<AudioOutData>(
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Context.Memory,
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Context.Request.SendBuff[0].Position);
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byte[] Buffer = AMemoryHelper.ReadBytes(
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Context.Memory,
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Data.SampleBufferPtr,
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Data.SampleBufferSize);
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AudioOut.AppendBuffer(Track, Tag, Buffer);
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return 0;
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}
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public long RegisterBufferEvent(ServiceCtx Context)
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{
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int Handle = Context.Process.HandleTable.OpenHandle(new HEvent());
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Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
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return 0;
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}
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public long GetReleasedAudioOutBuffer(ServiceCtx Context)
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{
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long Position = Context.Request.ReceiveBuff[0].Position;
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long Size = Context.Request.ReceiveBuff[0].Size;
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uint Count = (uint)((ulong)Size >> 3);
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long[] ReleasedBuffers = AudioOut.GetReleasedBuffers(Track);
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for (uint Index = 0; Index < Count; Index++)
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{
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long Tag = 0;
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if (Index < ReleasedBuffers.Length)
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{
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Tag = ReleasedBuffers[Index];
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}
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Context.Memory.WriteInt64(Position + Index * 8, Tag);
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}
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Context.ResponseData.Write(ReleasedBuffers.Length);
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return 0;
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}
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public long ContainsAudioOutBuffer(ServiceCtx Context)
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{
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long Tag = Context.RequestData.ReadInt64();
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Context.ResponseData.Write(AudioOut.ContainsBuffer(Track, Tag) ? 1 : 0);
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return 0;
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}
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public long AppendAudioOutBufferEx(ServiceCtx Context)
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{
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Logging.Warn("Not implemented!");
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return 0;
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}
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public long GetReleasedAudioOutBufferEx(ServiceCtx Context)
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{
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Logging.Warn("Not implemented!");
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return 0;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing)
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{
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AudioOut.CloseTrack(Track);
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}
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}
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}
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}
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