mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 10:11:22 -08:00
85 lines
2.7 KiB
C#
85 lines
2.7 KiB
C#
using Silk.NET.Vulkan;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Vulkan
|
|
{
|
|
class MemoryAllocator : IDisposable
|
|
{
|
|
private ulong MaxDeviceMemoryUsageEstimate = 16UL * 1024 * 1024 * 1024;
|
|
|
|
private readonly Vk _api;
|
|
private readonly Device _device;
|
|
private readonly List<MemoryAllocatorBlockList> _blockLists;
|
|
|
|
private int _blockAlignment;
|
|
|
|
public MemoryAllocator(Vk api, Device device, uint maxMemoryAllocationCount)
|
|
{
|
|
_api = api;
|
|
_device = device;
|
|
_blockLists = new List<MemoryAllocatorBlockList>();
|
|
_blockAlignment = (int)Math.Min(int.MaxValue, MaxDeviceMemoryUsageEstimate / (ulong)maxMemoryAllocationCount);
|
|
}
|
|
|
|
public MemoryAllocation AllocateDeviceMemory(
|
|
PhysicalDevice physicalDevice,
|
|
MemoryRequirements requirements,
|
|
MemoryPropertyFlags flags = 0)
|
|
{
|
|
int memoryTypeIndex = FindSuitableMemoryTypeIndex(_api, physicalDevice, requirements.MemoryTypeBits, flags);
|
|
if (memoryTypeIndex < 0)
|
|
{
|
|
return default;
|
|
}
|
|
|
|
bool map = flags.HasFlag(MemoryPropertyFlags.HostVisibleBit);
|
|
return Allocate(memoryTypeIndex, requirements.Size, requirements.Alignment, map);
|
|
}
|
|
|
|
private MemoryAllocation Allocate(int memoryTypeIndex, ulong size, ulong alignment, bool map)
|
|
{
|
|
for (int i = 0; i < _blockLists.Count; i++)
|
|
{
|
|
var bl = _blockLists[i];
|
|
if (bl.MemoryTypeIndex == memoryTypeIndex)
|
|
{
|
|
lock (bl)
|
|
{
|
|
return bl.Allocate(size, alignment, map);
|
|
}
|
|
}
|
|
}
|
|
|
|
var newBl = new MemoryAllocatorBlockList(_api, _device, memoryTypeIndex, _blockAlignment);
|
|
_blockLists.Add(newBl);
|
|
return newBl.Allocate(size, alignment, map);
|
|
}
|
|
|
|
private static int FindSuitableMemoryTypeIndex(Vk api, PhysicalDevice physicalDevice, uint memoryTypeBits, MemoryPropertyFlags flags)
|
|
{
|
|
api.GetPhysicalDeviceMemoryProperties(physicalDevice, out var properties);
|
|
|
|
for (int i = 0; i < properties.MemoryTypeCount; i++)
|
|
{
|
|
var type = properties.MemoryTypes[i];
|
|
|
|
if ((memoryTypeBits & (1 << i)) != 0 && type.PropertyFlags.HasFlag(flags))
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
for (int i = 0; i < _blockLists.Count; i++)
|
|
{
|
|
_blockLists[i].Dispose();
|
|
}
|
|
}
|
|
}
|
|
}
|