Ryujinx/Ryujinx.Graphics.Shader
gdkchan 8e0a421264
Fix remap when handle is 0 (#1882)
* Nvservices cleanup and attempt to fix remap

* Unmap if remap handle is 0

* Remove mapped pool add from Remap
2021-01-10 10:11:31 +11:00
..
CodeGen Implement Force Early Z Register (#1755) 2020-12-02 00:13:27 +01:00
Decoders Fix remap when handle is 0 (#1882) 2021-01-10 10:11:31 +11:00
Instructions Support conditional on BRK and SYNC shader instructions (#1878) 2021-01-08 22:55:55 -03:00
IntermediateRepresentation Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
StructuredIr Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
Translation Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
BufferDescriptor.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
IGpuAccessor.cs Implement Force Early Z Register (#1755) 2020-12-02 00:13:27 +01:00
InputTopology.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
SamplerType.cs
ShaderProgram.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderProgramInfo.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderStage.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
TextureDescriptor.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
TextureFormat.cs
TextureUsageFlags.cs