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	* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
		
			
				
	
	
		
			20 lines
		
	
	
		
			581 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			581 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace ARMeilleure.Decoders
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| {
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|     class OpCode32Alu : OpCode32, IOpCode32Alu
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|     {
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|         public int Rd { get; }
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|         public int Rn { get; }
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| 
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|         public bool SetFlags { get; }
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| 
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|         public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32Alu(inst, address, opCode);
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| 
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|         public OpCode32Alu(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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|         {
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|             Rd = (opCode >> 12) & 0xf;
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|             Rn = (opCode >> 16) & 0xf;
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| 
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|             SetFlags = ((opCode >> 20) & 1) != 0;
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|         }
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|     }
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| } |