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	* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
		
			
				
	
	
		
			23 lines
		
	
	
		
			651 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			651 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using ARMeilleure.Common;
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| 
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| namespace ARMeilleure.Decoders
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| {
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|     class OpCode32AluImm : OpCode32Alu
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|     {
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|         public int Immediate { get; }
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| 
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|         public bool IsRotated { get; }
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| 
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|         public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32AluImm(inst, address, opCode);
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| 
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|         public OpCode32AluImm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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|         {
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|             int value = (opCode >> 0) & 0xff;
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|             int shift = (opCode >> 8) & 0xf;
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| 
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|             Immediate = BitUtils.RotateRight(value, shift * 2, 32);
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| 
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|             IsRotated = shift != 0;
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|         }
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|     }
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| } |