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	* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
		
			
				
	
	
		
			24 lines
		
	
	
		
			694 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			694 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace ARMeilleure.Decoders
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| {
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|     class OpCode32SimdCvtFI : OpCode32SimdS
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|     {
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|         public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdCvtFI(inst, address, opCode);
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| 
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|         public OpCode32SimdCvtFI(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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|         {
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|             Opc = (opCode >> 7) & 0x1;
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| 
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|             bool toInteger = (Opc2 & 0b100) != 0;
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| 
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|             if (toInteger)
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|             {
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|                 Vd = ((opCode >> 22) & 0x1) | ((opCode >> 11) & 0x1e);
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|             }
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|             else
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|             {
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|                 Vm = ((opCode >> 5) & 0x1) | ((opCode << 1) & 0x1e);
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|             }
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|         }
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|     }
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| }
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