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	* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
		
			
				
	
	
		
			29 lines
		
	
	
		
			851 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			851 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace ARMeilleure.Decoders
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| {
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|     class OpCode32SimdMovGp : OpCode32, IOpCode32Simd
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|     {
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|         public int Size => 2;
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| 
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|         public int Vn { get; }
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|         public int Rt { get; }
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|         public int Op { get; }
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| 
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|         public int Opc1 { get; }
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|         public int Opc2 { get; }
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| 
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|         public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdMovGp(inst, address, opCode);
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| 
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|         public OpCode32SimdMovGp(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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|         {
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|             // Which one is used is instruction dependant.
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|             Op = (opCode >> 20) & 0x1;
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| 
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|             Opc1 = (opCode >> 21) & 0x3;
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|             Opc2 = (opCode >> 5) & 0x3;
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| 
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|             Vn = ((opCode >> 7) & 0x1) | ((opCode >> 15) & 0x1e);
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|             Rt = (opCode >> 12) & 0xf;
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|         }
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|     }
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| }
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