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	* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
		
			
				
	
	
		
			37 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace ARMeilleure.Decoders
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| {
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|     class OpCode32SimdS : OpCode32, IOpCode32Simd
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|     {
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|         public int Vd { get; protected set; }
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|         public int Vm { get; protected set; }
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|         public int Opc { get; protected set; } // "with_zero" (Opc<1>) [Vcmp, Vcmpe].
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|         public int Opc2 { get; } // opc2 or RM (opc2<1:0>) [Vcvt, Vrint].
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|         public int Size { get; protected set; }
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| 
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|         public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdS(inst, address, opCode);
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| 
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|         public OpCode32SimdS(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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|         {
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|             Opc = (opCode >> 15) & 0x3;
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|             Opc2 = (opCode >> 16) & 0x7;
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| 
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|             Size = (opCode >> 8) & 0x3;
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| 
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|             bool single = Size != 3;
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| 
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|             RegisterSize = single ? RegisterSize.Int32 : RegisterSize.Int64;
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| 
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|             if (single)
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|             {
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|                 Vm = ((opCode >> 5) & 0x1) | ((opCode << 1) & 0x1e);
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|                 Vd = ((opCode >> 22) & 0x1) | ((opCode >> 11) & 0x1e);
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|             }
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|             else
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|             {
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|                 Vm = ((opCode >> 1) & 0x10) | ((opCode >> 0) & 0xf);
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|                 Vd = ((opCode >> 18) & 0x10) | ((opCode >> 12) & 0xf);
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|             }
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|         }
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|     }
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| }
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