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	* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
		
			
				
	
	
		
			19 lines
		
	
	
		
			597 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			597 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace ARMeilleure.Decoders
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| {
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|     class OpCode32SimdSqrte : OpCode32Simd
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|     {
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|         public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdSqrte(inst, address, opCode);
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| 
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|         public OpCode32SimdSqrte(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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|         {
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|             Size = (opCode >> 18) & 0x1;
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|             F = ((opCode >> 8) & 0x1) != 0;
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| 
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|             if (DecoderHelper.VectorArgumentsInvalid(Q, Vd, Vm))
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|             {
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|                 Instruction = InstDescriptor.Undefined;
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|             }
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|         }
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|     }
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| }
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