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	* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
		
			
				
	
	
		
			19 lines
		
	
	
		
			625 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			625 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace ARMeilleure.Decoders
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| {
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|     class OpCodeAluRx : OpCodeAlu, IOpCodeAluRx
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|     {
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|         public int Shift { get; }
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|         public int Rm    { get; }
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| 
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|         public IntType IntType { get; }
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| 
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|         public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeAluRx(inst, address, opCode);
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| 
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|         public OpCodeAluRx(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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|         {
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|             Shift   =           (opCode >> 10) & 0x7;
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|             IntType = (IntType)((opCode >> 13) & 0x7);
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|             Rm      =           (opCode >> 16) & 0x1f;
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|         }
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|     }
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| } |