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	* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
		
			
				
	
	
		
			11 lines
		
	
	
		
			383 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			383 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace ARMeilleure.Decoders
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| {
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|     class OpCodeBImm : OpCode, IOpCodeBImm
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|     {
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|         public long Immediate { get; protected set; }
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| 
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|         public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeBImm(inst, address, opCode);
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| 
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|         public OpCodeBImm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode) { }
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|     }
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| } |