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	* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
		
			
				
	
	
		
			32 lines
		
	
	
		
			923 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			923 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace ARMeilleure.Decoders
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| {
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|     class OpCodeSimdFmov : OpCode, IOpCodeSimd
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|     {
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|         public int  Rd        { get; }
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|         public long Immediate { get; }
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|         public int  Size      { get; }
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| 
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|         public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeSimdFmov(inst, address, opCode);
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| 
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|         public OpCodeSimdFmov(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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|         {
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|             int type = (opCode >> 22) & 0x3;
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| 
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|             Size = type;
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| 
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|             long imm;
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| 
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|             Rd  = (opCode >>  0) & 0x1f;
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|             imm = (opCode >> 13) & 0xff;
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| 
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|             if (type == 0)
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|             {
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|                 Immediate = (long)DecoderHelper.Imm8ToFP32Table[(int)imm];
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|             }
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|             else /* if (type == 1) */
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|             {
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|                 Immediate = (long)DecoderHelper.Imm8ToFP64Table[(int)imm];
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|             }
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|         }
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|     }
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| } |