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	* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
		
			
				
	
	
		
			34 lines
		
	
	
		
			921 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			921 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace ARMeilleure.Decoders
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| {
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|     class OpCodeSimdRegElemF : OpCodeSimdReg
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|     {
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|         public int Index { get; }
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| 
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|         public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeSimdRegElemF(inst, address, opCode);
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| 
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|         public OpCodeSimdRegElemF(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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|         {
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|             switch ((opCode >> 21) & 3) // sz:L
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|             {
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|                 case 0: // H:0
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|                     Index = (opCode >> 10) & 2; // 0, 2
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| 
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|                     break;
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| 
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|                 case 1: // H:1
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|                     Index = (opCode >> 10) & 2;
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|                     Index++; // 1, 3
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| 
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|                     break;
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| 
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|                 case 2: // H
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|                     Index = (opCode >> 11) & 1; // 0, 1
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| 
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|                     break;
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| 
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|                 default: Instruction = InstDescriptor.Undefined; break;
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|             }
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|         }
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|     }
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| }
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