mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-27 02:31:22 -08:00
2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
24 lines
879 B
C#
24 lines
879 B
C#
using Ryujinx.Graphics.Shader.Instructions;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Decoders
|
|
{
|
|
class OpCodeHfma : OpCode, IOpCodeRd, IOpCodeRa, IOpCodeRc
|
|
{
|
|
public Register Rd { get; }
|
|
public Register Ra { get; }
|
|
public Register Rc { get; protected set; }
|
|
|
|
public FPHalfSwizzle SwizzleA { get; }
|
|
|
|
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeHfma(emitter, address, opCode);
|
|
|
|
public OpCodeHfma(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
|
|
{
|
|
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
|
|
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
|
|
Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
|
|
|
|
SwizzleA = (FPHalfSwizzle)opCode.Extract(47, 2);
|
|
}
|
|
}
|
|
} |