mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-29 05:31:21 -08:00
a33dc2f491
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Graphics.Gpu.State;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Engine.MME
|
|
{
|
|
/// <summary>
|
|
/// Represents a Macro Just-in-Time compiler execution context.
|
|
/// </summary>
|
|
class MacroJitContext
|
|
{
|
|
/// <summary>
|
|
/// Arguments FIFO.
|
|
/// </summary>
|
|
public Queue<int> Fifo { get; } = new Queue<int>();
|
|
|
|
/// <summary>
|
|
/// Fetches a arguments from the arguments FIFO.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public int FetchParam()
|
|
{
|
|
if (!Fifo.TryDequeue(out int value))
|
|
{
|
|
Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");
|
|
|
|
return 0;
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reads data from a GPU register.
|
|
/// </summary>
|
|
/// <param name="state">Current GPU state</param>
|
|
/// <param name="reg">Register offset to read</param>
|
|
/// <returns>GPU register value</returns>
|
|
public static int Read(GpuState state, int reg)
|
|
{
|
|
return state.Read(reg);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs a GPU method call.
|
|
/// </summary>
|
|
/// <param name="value">Call argument</param>
|
|
/// <param name="state">Current GPU state</param>
|
|
/// <param name="methAddr">Address, in words, of the method</param>
|
|
public static void Send(int value, GpuState state, int methAddr)
|
|
{
|
|
MethodParams meth = new MethodParams(methAddr, value);
|
|
|
|
state.CallMethod(meth);
|
|
}
|
|
}
|
|
}
|