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153b8bfc7c
* Implement support for masked stencil clears on Vulkan * PR feedback
8 lines
114 B
GLSL
8 lines
114 B
GLSL
#version 450 core
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layout (location = 0) in vec4 clear_colour;
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void main()
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{
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gl_FragDepth = clear_colour.x;
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} |