mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-29 04:51:20 -08:00
d8515b603b
* audin: Implement IAudioInManager ListAudioIns This implement some calls of IAudioInManager: - ListAudioIns - ListAudioInsAuto - ListAudioInsAutoFiltered Accordingly to RE. Close #1056 * Fix count * Comment condition * Fix comment
86 lines
3.0 KiB
C#
86 lines
3.0 KiB
C#
using Ryujinx.Cpu;
|
|
using System;
|
|
using System.Text;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Audio
|
|
{
|
|
[Service("audin:u")]
|
|
class IAudioInManager : IpcService
|
|
{
|
|
private const string DefaultAudioInsName = "BuiltInHeadset";
|
|
|
|
public IAudioInManager(ServiceCtx context) { }
|
|
|
|
[Command(0)]
|
|
// ListAudioIns() -> (u32 count, buffer<bytes, 6> names)
|
|
public ResultCode ListAudioIns(ServiceCtx context)
|
|
{
|
|
long bufferPosition = context.Request.ReceiveBuff[0].Position;
|
|
long bufferSize = context.Request.ReceiveBuff[0].Size;
|
|
|
|
// NOTE: The service check if AudioInManager thread is started, if not it starts it.
|
|
|
|
uint count = ListAudioInsImpl(context.Memory, bufferPosition, bufferSize, false);
|
|
|
|
context.ResponseData.Write(count);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(3)] // 3.0.0+
|
|
// ListAudioInsAuto() -> (u32 count, buffer<bytes, 0x22> names)
|
|
public ResultCode ListAudioInsAuto(ServiceCtx context)
|
|
{
|
|
(long bufferPosition, long bufferSize) = context.Request.GetBufferType0x22();
|
|
|
|
// NOTE: The service check if AudioInManager thread is started, if not it starts it.
|
|
|
|
uint count = ListAudioInsImpl(context.Memory, bufferPosition, bufferSize, false);
|
|
|
|
context.ResponseData.Write(count);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(4)] // 3.0.0+
|
|
// ListAudioInsAutoFiltered() -> (u32 count, buffer<bytes, 0x22> names)
|
|
public ResultCode ListAudioInsAutoFiltered(ServiceCtx context)
|
|
{
|
|
(long bufferPosition, long bufferSize) = context.Request.GetBufferType0x22();
|
|
|
|
// NOTE: The service check if AudioInManager thread is started, if not it starts it.
|
|
|
|
uint count = ListAudioInsImpl(context.Memory, bufferPosition, bufferSize, true);
|
|
|
|
context.ResponseData.Write(count);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
private uint ListAudioInsImpl(MemoryManager memory, long bufferPosition, long bufferSize, bool filtered = false)
|
|
{
|
|
uint count = 0;
|
|
|
|
MemoryHelper.FillWithZeros(memory, bufferPosition, (int)bufferSize);
|
|
|
|
if (bufferSize > 0)
|
|
{
|
|
// NOTE: The service also check that the input target is enabled when in filtering mode, as audctl and most of the audin logic isn't supported, we don't support it.
|
|
if (!filtered)
|
|
{
|
|
byte[] deviceNameBuffer = Encoding.ASCII.GetBytes(DefaultAudioInsName + "\0");
|
|
|
|
memory.Write((ulong)bufferPosition, deviceNameBuffer);
|
|
|
|
count++;
|
|
}
|
|
|
|
// NOTE: The service adds other input devices names available in the buffer,
|
|
// every name is aligned to 0x100 bytes.
|
|
// Since we don't support it for now, it's fine to do nothing here.
|
|
}
|
|
|
|
return count;
|
|
}
|
|
}
|
|
} |