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a33dc2f491
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
225 lines
7.6 KiB
C#
225 lines
7.6 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.SystemState;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Settings
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{
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[Service("set")]
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class ISettingsServer : IpcService
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{
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public ISettingsServer(ServiceCtx context) { }
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[Command(0)]
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// GetLanguageCode() -> nn::settings::LanguageCode
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public ResultCode GetLanguageCode(ServiceCtx context)
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{
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context.ResponseData.Write(context.Device.System.State.DesiredLanguageCode);
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return ResultCode.Success;
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}
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[Command(1)]
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// GetAvailableLanguageCodes() -> (u32, buffer<nn::settings::LanguageCode, 0xa>)
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public ResultCode GetAvailableLanguageCodes(ServiceCtx context)
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{
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return GetAvailableLanguagesCodesImpl(
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context,
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context.Request.RecvListBuff[0].Position,
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context.Request.RecvListBuff[0].Size,
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0xF);
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}
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[Command(2)] // 4.0.0+
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// MakeLanguageCode(nn::settings::Language language_index) -> nn::settings::LanguageCode
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public ResultCode MakeLanguageCode(ServiceCtx context)
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{
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int languageIndex = context.RequestData.ReadInt32();
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if ((uint)languageIndex >= (uint)SystemStateMgr.LanguageCodes.Length)
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{
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return ResultCode.LanguageOutOfRange;
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}
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context.ResponseData.Write(SystemStateMgr.GetLanguageCode(languageIndex));
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return ResultCode.Success;
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}
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[Command(3)]
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// GetAvailableLanguageCodeCount() -> u32
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public ResultCode GetAvailableLanguageCodeCount(ServiceCtx context)
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{
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context.ResponseData.Write(Math.Min(SystemStateMgr.LanguageCodes.Length, 0xF));
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return ResultCode.Success;
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}
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[Command(4)]
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// GetRegionCode() -> u32 nn::settings::RegionCode
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public ResultCode GetRegionCode(ServiceCtx context)
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{
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// NOTE: Service mount 0x8000000000000050 savedata and read the region code here.
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RegionCode regionCode = (RegionCode)context.Device.System.State.DesiredRegionCode;
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if (regionCode < RegionCode.Min || regionCode > RegionCode.Max)
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{
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regionCode = RegionCode.USA;
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}
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context.ResponseData.Write((uint)regionCode);
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return ResultCode.Success;
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}
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[Command(5)]
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// GetAvailableLanguageCodes2() -> (u32, buffer<nn::settings::LanguageCode, 6>)
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public ResultCode GetAvailableLanguageCodes2(ServiceCtx context)
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{
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return GetAvailableLanguagesCodesImpl(
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context,
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context.Request.ReceiveBuff[0].Position,
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context.Request.ReceiveBuff[0].Size,
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SystemStateMgr.LanguageCodes.Length);
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}
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[Command(6)]
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// GetAvailableLanguageCodeCount2() -> u32
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public ResultCode GetAvailableLanguageCodeCount2(ServiceCtx context)
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{
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context.ResponseData.Write(SystemStateMgr.LanguageCodes.Length);
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return ResultCode.Success;
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}
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[Command(7)] // 4.0.0+
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// GetKeyCodeMap() -> buffer<nn::kpr::KeyCodeMap, 0x16>
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public ResultCode GetKeyCodeMap(ServiceCtx context)
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{
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return GetKeyCodeMapImpl(context, 1);
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}
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[Command(8)] // 5.0.0+
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// GetQuestFlag() -> bool
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public ResultCode GetQuestFlag(ServiceCtx context)
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{
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context.ResponseData.Write(false);
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Logger.Stub?.PrintStub(LogClass.ServiceSet);
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return ResultCode.Success;
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}
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[Command(9)] // 6.0.0+
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// GetKeyCodeMap2() -> buffer<nn::kpr::KeyCodeMap, 0x16>
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public ResultCode GetKeyCodeMap2(ServiceCtx context)
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{
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return GetKeyCodeMapImpl(context, 2);
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}
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public ResultCode GetKeyCodeMapImpl(ServiceCtx context, int version)
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{
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if (context.Request.ReceiveBuff[0].Size != 0x1000)
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{
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Logger.Warning?.Print(LogClass.ServiceSet, "Bad size");
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}
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byte[] keyCodeMap;
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switch ((KeyboardLayout)context.Device.System.State.DesiredKeyboardLayout)
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{
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case KeyboardLayout.EnglishUs:
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long langCode = context.Device.System.State.DesiredLanguageCode;
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if (langCode == 0x736e61482d687a) // Zh-Hans
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{
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keyCodeMap = KeyCodeMaps.ChineseSimplified;
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}
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else if (langCode == 0x746e61482d687a) // Zh-Hant
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{
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keyCodeMap = KeyCodeMaps.ChineseTraditional;
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}
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else
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{
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keyCodeMap = KeyCodeMaps.EnglishUk;
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}
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break;
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case KeyboardLayout.EnglishUsInternational:
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keyCodeMap = KeyCodeMaps.EnglishUsInternational;
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break;
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case KeyboardLayout.EnglishUk:
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keyCodeMap = KeyCodeMaps.EnglishUk;
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break;
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case KeyboardLayout.French:
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keyCodeMap = KeyCodeMaps.French;
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break;
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case KeyboardLayout.FrenchCa:
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keyCodeMap = KeyCodeMaps.FrenchCa;
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break;
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case KeyboardLayout.Spanish:
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keyCodeMap = KeyCodeMaps.Spanish;
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break;
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case KeyboardLayout.SpanishLatin:
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keyCodeMap = KeyCodeMaps.SpanishLatin;
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break;
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case KeyboardLayout.German:
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keyCodeMap = KeyCodeMaps.German;
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break;
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case KeyboardLayout.Italian:
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keyCodeMap = KeyCodeMaps.Italian;
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break;
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case KeyboardLayout.Portuguese:
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keyCodeMap = KeyCodeMaps.Portuguese;
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break;
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case KeyboardLayout.Russian:
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keyCodeMap = KeyCodeMaps.Russian;
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break;
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case KeyboardLayout.Korean:
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keyCodeMap = KeyCodeMaps.Korean;
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break;
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case KeyboardLayout.ChineseSimplified:
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keyCodeMap = KeyCodeMaps.ChineseSimplified;
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break;
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case KeyboardLayout.ChineseTraditional:
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keyCodeMap = KeyCodeMaps.ChineseTraditional;
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break;
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default: // KeyboardLayout.Default
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keyCodeMap = KeyCodeMaps.Default;
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break;
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}
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context.Memory.Write((ulong)context.Request.ReceiveBuff[0].Position, keyCodeMap);
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if (version == 1 && context.Device.System.State.DesiredKeyboardLayout == (long)KeyboardLayout.Default)
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{
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context.Memory.Write((ulong)context.Request.ReceiveBuff[0].Position, (byte)0x01);
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}
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return ResultCode.Success;
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}
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public ResultCode GetAvailableLanguagesCodesImpl(ServiceCtx context, long position, long size, int maxSize)
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{
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int count = (int)(size / 8);
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if (count > maxSize)
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{
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count = maxSize;
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}
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for (int index = 0; index < count; index++)
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{
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context.Memory.Write((ulong)position, SystemStateMgr.GetLanguageCode(index));
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position += 8;
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}
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context.ResponseData.Write(count);
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return ResultCode.Success;
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}
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}
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}
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