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https://github.com/Ryujinx/Ryujinx.git
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3d055da5fc
* Add swizzle matching rules. Improves rules which try to match incompatible formats as perfect, such as D32 float -> R32 float. Remove Format.HasOneComponent, since this information is now available via the FormatInfo struct. * Fix this rule. * Update component counts for depth formats.
72 lines
2.4 KiB
C#
72 lines
2.4 KiB
C#
using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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/// <summary>
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/// Represents texture format information.
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/// </summary>
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struct FormatInfo
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{
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/// <summary>
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/// A default, generic RGBA8 texture format.
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/// </summary>
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public static FormatInfo Default { get; } = new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
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/// <summary>
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/// The format of the texture data.
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/// </summary>
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public Format Format { get; }
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/// <summary>
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/// The block width for compressed formats.
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/// </summary>
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/// <remarks>
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/// Must be 1 for non-compressed formats.
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/// </remarks>
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public int BlockWidth { get; }
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/// <summary>
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/// The block height for compressed formats.
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/// </summary>
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/// <remarks>
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/// Must be 1 for non-compressed formats.
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/// </remarks>
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public int BlockHeight { get; }
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/// <summary>
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/// The number of bytes occupied by a single pixel in memory of the texture data.
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/// </summary>
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public int BytesPerPixel { get; }
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/// <summary>
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/// The maximum number of components this format has defined (in RGBA order).
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/// </summary>
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public int Components { get; }
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/// <summary>
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/// Whenever or not the texture format is a compressed format. Determined from block size.
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/// </summary>
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public bool IsCompressed => (BlockWidth | BlockHeight) != 1;
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/// <summary>
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/// Constructs the texture format info structure.
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/// </summary>
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/// <param name="format">The format of the texture data</param>
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/// <param name="blockWidth">The block width for compressed formats. Must be 1 for non-compressed formats</param>
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/// <param name="blockHeight">The block height for compressed formats. Must be 1 for non-compressed formats</param>
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/// <param name="bytesPerPixel">The number of bytes occupied by a single pixel in memory of the texture data</param>
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public FormatInfo(
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Format format,
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int blockWidth,
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int blockHeight,
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int bytesPerPixel,
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int components)
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{
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Format = format;
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BlockWidth = blockWidth;
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BlockHeight = blockHeight;
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BytesPerPixel = bytesPerPixel;
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Components = components;
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}
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}
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} |