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2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
using ARMeilleure.State;
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namespace ARMeilleure.Decoders
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{
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class OpCode32SimdMemSingle : OpCode32, IOpCode32Simd
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{
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public int Vd { get; }
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public int Rn { get; }
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public int Rm { get; }
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public int IndexAlign { get; }
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public int Index { get; }
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public bool WBack { get; }
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public bool RegisterIndex { get; }
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public int Size { get; }
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public bool Replicate { get; }
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public int Increment { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdMemSingle(inst, address, opCode);
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public OpCode32SimdMemSingle(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Vd = (opCode >> 12) & 0xf;
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Vd |= (opCode >> 18) & 0x10;
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IndexAlign = (opCode >> 4) & 0xf;
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Size = (opCode >> 10) & 0x3;
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Replicate = Size == 3;
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if (Replicate)
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{
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Size = (opCode >> 6) & 0x3;
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Increment = ((opCode >> 5) & 1) + 1;
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Index = 0;
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}
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else
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{
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Increment = (((IndexAlign >> Size) & 1) == 0) ? 1 : 2;
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Index = IndexAlign >> (1 + Size);
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}
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Rm = (opCode >> 0) & 0xf;
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Rn = (opCode >> 16) & 0xf;
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WBack = Rm != RegisterAlias.Aarch32Pc;
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RegisterIndex = Rm != RegisterAlias.Aarch32Pc && Rm != RegisterAlias.Aarch32Sp;
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}
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}
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}
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