mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-28 17:01:21 -08:00
00579927e4
* Initial implementation of KProcess * Some improvements to the memory manager, implement back guest stack trace printing * Better GetInfo implementation, improve checking in some places with information from process capabilities * Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary * Change long -> ulong for address/size on memory related methods to avoid unnecessary casts * Attempt at implementing ldr:ro with new KProcess * Allow BSS with size 0 on ldr:ro * Add checking for memory block slab heap usage, return errors if full, exit gracefully * Use KMemoryBlockSize const from KMemoryManager * Allow all methods to read from non-contiguous locations * Fix for TransactParcelAuto * Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort * Fix wrong check for source pages count from page list on MapPhysicalMemory * Fix some issues with UnloadNro on ldr:ro
66 lines
1.6 KiB
C#
66 lines
1.6 KiB
C#
using System.Collections.Concurrent;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.HLE.HOS.Kernel
|
|
{
|
|
class HleCoreManager
|
|
{
|
|
private class PausableThread
|
|
{
|
|
public ManualResetEvent Event { get; private set; }
|
|
|
|
public bool IsExiting { get; set; }
|
|
|
|
public PausableThread()
|
|
{
|
|
Event = new ManualResetEvent(false);
|
|
}
|
|
}
|
|
|
|
private ConcurrentDictionary<Thread, PausableThread> Threads;
|
|
|
|
public HleCoreManager()
|
|
{
|
|
Threads = new ConcurrentDictionary<Thread, PausableThread>();
|
|
}
|
|
|
|
public void Set(Thread Thread)
|
|
{
|
|
GetThread(Thread).Event.Set();
|
|
}
|
|
|
|
public void Reset(Thread Thread)
|
|
{
|
|
GetThread(Thread).Event.Reset();
|
|
}
|
|
|
|
public void Wait(Thread Thread)
|
|
{
|
|
PausableThread PausableThread = GetThread(Thread);
|
|
|
|
if (!PausableThread.IsExiting)
|
|
{
|
|
PausableThread.Event.WaitOne();
|
|
}
|
|
}
|
|
|
|
public void Exit(Thread Thread)
|
|
{
|
|
GetThread(Thread).IsExiting = true;
|
|
}
|
|
|
|
private PausableThread GetThread(Thread Thread)
|
|
{
|
|
return Threads.GetOrAdd(Thread, (Key) => new PausableThread());
|
|
}
|
|
|
|
public void RemoveThread(Thread Thread)
|
|
{
|
|
if (Threads.TryRemove(Thread, out PausableThread PausableThread))
|
|
{
|
|
PausableThread.Event.Set();
|
|
PausableThread.Event.Dispose();
|
|
}
|
|
}
|
|
}
|
|
} |