Files
Ryujinx/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/MemoryPoolIn.cs
2018-12-01 14:38:15 -06:00

15 lines
405 B
C#

using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
{
[StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = 4)]
internal struct MemoryPoolIn
{
public long Address;
public long Size;
public MemoryPoolState State;
public int Unknown14;
public long Unknown18;
}
}