Files
Ryujinx/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/WaveBuffer.cs
2018-12-01 14:38:15 -06:00

21 lines
590 B
C#

using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
{
[StructLayout(LayoutKind.Sequential, Size = 0x38, Pack = 1)]
internal struct WaveBuffer
{
public long Position;
public long Size;
public int FirstSampleOffset;
public int LastSampleOffset;
public byte Looping;
public byte LastBuffer;
public short Unknown1A;
public int Unknown1C;
public long AdpcmLoopContextPosition;
public long AdpcmLoopContextSize;
public long Unknown30;
}
}