mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-24 19:11:20 -08:00
fc43aecbbd
I noticed that in Xenoblade 2, the game can end up spending a lot of time adding and removing tracking handles. One of the main causes of this is actually splitting existing handles, which does the following: - Remove existing handle from list - Update existing handle to end at split address, create new handle starting at split address - Add updated handle (left) to list - Add new handle (right) to list This costs 1 deletion and 2 insertions. When there are more handles, this gets a lot more expensive, as insertions are done by copying all values to the right, and deletions by copying values to the left. This PR simply allows it to look up the handle being split, and replace its entry with the new end address without insertion or deletion. This makes a split only cost one insertion and a binary search lookup (very cheap). This isn't all of the cost on Xenoblade 2, but it does significantly reduce it. There might be something else to this - we could find a way to reduce the handle count for the game (merging on deletion? buffer deletion?), we could use a different structure for virtual regions, as the current one is optimal for buffer lookups which nearly always read, memory tracking has more of a balance between read/write. That's for a later date though, this was an easy improvment.
483 lines
15 KiB
C#
483 lines
15 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Memory.Range
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{
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/// <summary>
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/// Sorted list of ranges that supports binary search.
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/// </summary>
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/// <typeparam name="T">Type of the range.</typeparam>
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public class RangeList<T> : IEnumerable<T> where T : IRange
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{
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private readonly struct RangeItem<TValue> where TValue : IRange
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{
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public readonly ulong Address;
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public readonly ulong EndAddress;
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public readonly TValue Value;
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public RangeItem(TValue value)
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{
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Value = value;
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Address = value.Address;
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EndAddress = value.Address + value.Size;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool OverlapsWith(ulong address, ulong endAddress)
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{
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return Address < endAddress && address < EndAddress;
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}
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}
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private const int BackingInitialSize = 1024;
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private const int ArrayGrowthSize = 32;
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private RangeItem<T>[] _items;
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private readonly int _backingGrowthSize;
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public int Count { get; protected set; }
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/// <summary>
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/// Creates a new range list.
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/// </summary>
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/// <param name="backingInitialSize">The initial size of the backing array</param>
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public RangeList(int backingInitialSize = BackingInitialSize)
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{
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_backingGrowthSize = backingInitialSize;
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_items = new RangeItem<T>[backingInitialSize];
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}
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/// <summary>
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/// Adds a new item to the list.
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/// </summary>
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/// <param name="item">The item to be added</param>
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public void Add(T item)
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{
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int index = BinarySearch(item.Address);
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if (index < 0)
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{
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index = ~index;
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}
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Insert(index, new RangeItem<T>(item));
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}
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/// <summary>
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/// Updates an item's end address on the list. Address must be the same.
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/// </summary>
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/// <param name="item">The item to be updated</param>
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/// <returns>True if the item was located and updated, false otherwise</returns>
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public bool Update(T item)
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{
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int index = BinarySearch(item.Address);
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if (index >= 0)
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{
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while (index > 0 && _items[index - 1].Address == item.Address)
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{
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index--;
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}
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while (index < Count)
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{
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if (_items[index].Value.Equals(item))
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{
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_items[index] = new RangeItem<T>(item);
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return true;
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}
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if (_items[index].Address > item.Address)
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{
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break;
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}
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index++;
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}
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}
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return false;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void Insert(int index, RangeItem<T> item)
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{
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if (Count + 1 > _items.Length)
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{
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Array.Resize(ref _items, _items.Length + _backingGrowthSize);
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}
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if (index >= Count)
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{
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if (index == Count)
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{
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_items[Count++] = item;
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}
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}
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else
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{
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Array.Copy(_items, index, _items, index + 1, Count - index);
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_items[index] = item;
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Count++;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void RemoveAt(int index)
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{
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if (index < --Count)
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{
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Array.Copy(_items, index + 1, _items, index, Count - index);
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}
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}
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/// <summary>
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/// Removes an item from the list.
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/// </summary>
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/// <param name="item">The item to be removed</param>
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/// <returns>True if the item was removed, or false if it was not found</returns>
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public bool Remove(T item)
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{
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int index = BinarySearch(item.Address);
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if (index >= 0)
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{
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while (index > 0 && _items[index - 1].Address == item.Address)
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{
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index--;
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}
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while (index < Count)
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{
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if (_items[index].Value.Equals(item))
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{
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RemoveAt(index);
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return true;
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}
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if (_items[index].Address > item.Address)
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{
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break;
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}
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index++;
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}
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}
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return false;
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}
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/// <summary>
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/// Updates an item's end address.
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/// </summary>
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/// <param name="item">The item to be updated</param>
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public void UpdateEndAddress(T item)
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{
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int index = BinarySearch(item.Address);
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if (index >= 0)
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{
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while (index > 0 && _items[index - 1].Address == item.Address)
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{
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index--;
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}
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while (index < Count)
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{
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if (_items[index].Value.Equals(item))
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{
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_items[index] = new RangeItem<T>(item);
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return;
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}
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if (_items[index].Address > item.Address)
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{
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break;
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}
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index++;
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}
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}
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}
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/// <summary>
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/// Gets the first item on the list overlapping in memory with the specified item.
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/// </summary>
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/// <remarks>
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/// Despite the name, this has no ordering guarantees of the returned item.
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/// It only ensures that the item returned overlaps the specified item.
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/// </remarks>
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/// <param name="item">Item to check for overlaps</param>
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/// <returns>The overlapping item, or the default value for the type if none found</returns>
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public T FindFirstOverlap(T item)
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{
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return FindFirstOverlap(item.Address, item.Size);
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}
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/// <summary>
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/// Gets the first item on the list overlapping the specified memory range.
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/// </summary>
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/// <remarks>
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/// Despite the name, this has no ordering guarantees of the returned item.
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/// It only ensures that the item returned overlaps the specified memory range.
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/// </remarks>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size in bytes of the range</param>
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/// <returns>The overlapping item, or the default value for the type if none found</returns>
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public T FindFirstOverlap(ulong address, ulong size)
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{
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int index = BinarySearch(address, address + size);
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if (index < 0)
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{
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return default(T);
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}
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return _items[index].Value;
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}
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/// <summary>
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/// Gets all items overlapping with the specified item in memory.
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/// </summary>
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/// <param name="item">Item to check for overlaps</param>
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/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
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/// <returns>The number of overlapping items found</returns>
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public int FindOverlaps(T item, ref T[] output)
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{
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return FindOverlaps(item.Address, item.Size, ref output);
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}
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/// <summary>
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/// Gets all items on the list overlapping the specified memory range.
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/// </summary>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size in bytes of the range</param>
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/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
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/// <returns>The number of overlapping items found</returns>
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public int FindOverlaps(ulong address, ulong size, ref T[] output)
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{
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int outputIndex = 0;
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ulong endAddress = address + size;
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for (int i = 0; i < Count; i++)
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{
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ref RangeItem<T> item = ref _items[i];
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if (item.Address >= endAddress)
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{
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break;
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}
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if (item.OverlapsWith(address, endAddress))
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{
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if (outputIndex == output.Length)
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{
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Array.Resize(ref output, outputIndex + ArrayGrowthSize);
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}
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output[outputIndex++] = item.Value;
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}
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}
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return outputIndex;
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}
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/// <summary>
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/// Gets all items overlapping with the specified item in memory.
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/// </summary>
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/// <remarks>
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/// This method only returns correct results if none of the items on the list overlaps with
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/// each other. If that is not the case, this method should not be used.
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/// This method is faster than the regular method to find all overlaps.
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/// </remarks>
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/// <param name="item">Item to check for overlaps</param>
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/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
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/// <returns>The number of overlapping items found</returns>
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public int FindOverlapsNonOverlapping(T item, ref T[] output)
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{
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return FindOverlapsNonOverlapping(item.Address, item.Size, ref output);
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}
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/// <summary>
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/// Gets all items on the list overlapping the specified memory range.
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/// </summary>
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/// <remarks>
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/// This method only returns correct results if none of the items on the list overlaps with
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/// each other. If that is not the case, this method should not be used.
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/// This method is faster than the regular method to find all overlaps.
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/// </remarks>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size in bytes of the range</param>
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/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
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/// <returns>The number of overlapping items found</returns>
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public int FindOverlapsNonOverlapping(ulong address, ulong size, ref T[] output)
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{
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// This is a bit faster than FindOverlaps, but only works
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// when none of the items on the list overlaps with each other.
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int outputIndex = 0;
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ulong endAddress = address + size;
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int index = BinarySearch(address, endAddress);
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if (index >= 0)
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{
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while (index > 0 && _items[index - 1].OverlapsWith(address, endAddress))
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{
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index--;
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}
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do
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{
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if (outputIndex == output.Length)
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{
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Array.Resize(ref output, outputIndex + ArrayGrowthSize);
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}
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output[outputIndex++] = _items[index++].Value;
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}
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while (index < Count && _items[index].OverlapsWith(address, endAddress));
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}
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return outputIndex;
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}
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/// <summary>
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/// Gets all items on the list with the specified memory address.
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/// </summary>
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/// <param name="address">Address to find</param>
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/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
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/// <returns>The number of matches found</returns>
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public int FindOverlaps(ulong address, ref T[] output)
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{
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int index = BinarySearch(address);
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int outputIndex = 0;
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if (index >= 0)
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{
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while (index > 0 && _items[index - 1].Address == address)
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{
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index--;
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}
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while (index < Count)
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{
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ref RangeItem<T> overlap = ref _items[index++];
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if (overlap.Address != address)
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{
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break;
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}
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if (outputIndex == output.Length)
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{
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Array.Resize(ref output, outputIndex + ArrayGrowthSize);
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}
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output[outputIndex++] = overlap.Value;
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}
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}
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return outputIndex;
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}
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/// <summary>
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/// Performs binary search on the internal list of items.
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/// </summary>
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/// <param name="address">Address to find</param>
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/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
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private int BinarySearch(ulong address)
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{
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int left = 0;
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int right = Count - 1;
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while (left <= right)
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{
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int range = right - left;
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int middle = left + (range >> 1);
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ref RangeItem<T> item = ref _items[middle];
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if (item.Address == address)
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{
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return middle;
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}
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if (address < item.Address)
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{
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right = middle - 1;
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}
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else
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{
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left = middle + 1;
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}
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}
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return ~left;
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}
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/// <summary>
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/// Performs binary search for items overlapping a given memory range.
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/// </summary>
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/// <param name="address">Start address of the range</param>
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/// <param name="endAddress">End address of the range</param>
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/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
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private int BinarySearch(ulong address, ulong endAddress)
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{
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int left = 0;
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int right = Count - 1;
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while (left <= right)
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{
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int range = right - left;
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int middle = left + (range >> 1);
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ref RangeItem<T> item = ref _items[middle];
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if (item.OverlapsWith(address, endAddress))
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{
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return middle;
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}
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if (address < item.Address)
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{
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right = middle - 1;
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}
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else
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{
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left = middle + 1;
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}
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}
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return ~left;
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}
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public IEnumerator<T> GetEnumerator()
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{
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for (int i = 0; i < Count; i++)
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{
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yield return _items[i].Value;
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}
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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for (int i = 0; i < Count; i++)
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{
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yield return _items[i].Value;
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}
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}
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}
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} |