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	* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
		
			
				
	
	
		
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace ARMeilleure.Decoders
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| {
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|     class OpCode32SimdShImm : OpCode32Simd
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|     {
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|         public int Shift { get; }
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| 
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|         public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdShImm(inst, address, opCode);
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| 
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|         public OpCode32SimdShImm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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|         {
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|             int imm6 = (opCode >> 16) & 0x3f;
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|             int limm6 = ((opCode >> 1) & 0x40) | imm6;
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| 
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|             if ((limm6 & 0x40) == 0b1000000)
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|             {
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|                 Size = 3;
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|                 Shift = imm6;
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|             }
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|             else if ((limm6 & 0x60) == 0b0100000)
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|             {
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|                 Size = 2;
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|                 Shift = imm6 - 32;
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|             }
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|             else if ((limm6 & 0x70) == 0b0010000)
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|             {
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|                 Size = 1;
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|                 Shift = imm6 - 16;
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|             }
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|             else if ((limm6 & 0x78) == 0b0001000)
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|             {
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|                 Size = 0;
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|                 Shift = imm6 - 8;
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|             }
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|             else
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|             {
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|                 Instruction = InstDescriptor.Undefined;
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|             }
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| 
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|             if (GetType() == typeof(OpCode32SimdShImm) && DecoderHelper.VectorArgumentsInvalid(Q, Vd, Vm))
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|             {
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|                 Instruction = InstDescriptor.Undefined;
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|             }
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|         }
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|     }
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| }
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