mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-27 03:31:22 -08:00
cf6cd71488
* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel * Fix for applet transfer memory + some nits * Keep handles if possible to avoid server handle table exhaustion * Fix IPC ZeroFill bug * am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0 * Make it exit properly * Make ServiceNotImplementedException show the full message again * Allow yielding execution to avoid starving other threads * Only wait if active * Merge IVirtualMemoryManager and IAddressSpaceManager * Fix Ro loading data from the wrong process Co-authored-by: Thog <me@thog.eu>
342 lines
11 KiB
C#
342 lines
11 KiB
C#
//
|
|
// Copyright (c) 2019-2020 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Audio.Renderer.Dsp;
|
|
using Ryujinx.Audio.Renderer.Integration;
|
|
using Ryujinx.Audio.Renderer.Parameter;
|
|
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Memory;
|
|
using System;
|
|
using System.Diagnostics;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Server
|
|
{
|
|
/// <summary>
|
|
/// The audio renderer manager.
|
|
/// </summary>
|
|
public class AudioRendererManager : IDisposable
|
|
{
|
|
/// <summary>
|
|
/// Lock used for session allocation.
|
|
/// </summary>
|
|
private object _sessionLock = new object();
|
|
|
|
/// <summary>
|
|
/// Lock used to control the <see cref="AudioProcessor"/> running state.
|
|
/// </summary>
|
|
private object _audioProcessorLock = new object();
|
|
|
|
/// <summary>
|
|
/// The session ids allocation table.
|
|
/// </summary>
|
|
private int[] _sessionIds;
|
|
|
|
/// <summary>
|
|
/// The events linked to each session.
|
|
/// </summary>
|
|
private IWritableEvent[] _sessionsSystemEvent;
|
|
|
|
/// <summary>
|
|
/// The <see cref="AudioRenderSystem"/> sessions instances.
|
|
/// </summary>
|
|
private AudioRenderSystem[] _sessions;
|
|
|
|
/// <summary>
|
|
/// The count of active sessions.
|
|
/// </summary>
|
|
private int _activeSessionCount;
|
|
|
|
/// <summary>
|
|
/// The worker thread used to run <see cref="SendCommands"/>.
|
|
/// </summary>
|
|
private Thread _workerThread;
|
|
|
|
/// <summary>
|
|
/// Indicate if the worker thread and <see cref="AudioProcessor"/> are running.
|
|
/// </summary>
|
|
private bool _isRunning;
|
|
|
|
/// <summary>
|
|
/// The output devices associated to each session.
|
|
/// </summary>
|
|
// TODO: get ride of this with the audout rewrite.
|
|
public HardwareDevice[] OutputDevices { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The <see cref="AudioProcessor"/> instance associated to this manager.
|
|
/// </summary>
|
|
public AudioProcessor Processor { get; }
|
|
|
|
/// <summary>
|
|
/// Create a new <see cref="AudioRendererManager"/>.
|
|
/// </summary>
|
|
public AudioRendererManager()
|
|
{
|
|
Processor = new AudioProcessor();
|
|
_sessionIds = new int[RendererConstants.AudioRendererSessionCountMax];
|
|
_sessions = new AudioRenderSystem[RendererConstants.AudioRendererSessionCountMax];
|
|
_activeSessionCount = 0;
|
|
|
|
for (int i = 0; i < _sessionIds.Length; i++)
|
|
{
|
|
_sessionIds[i] = i;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initialize the <see cref="AudioRendererManager"/>.
|
|
/// </summary>
|
|
/// <param name="sessionSystemEvents">The events associated to each session.</param>
|
|
/// <param name="devices">The output devices associated to each session.</param>
|
|
public void Initialize(IWritableEvent[] sessionSystemEvents, HardwareDevice[] devices)
|
|
{
|
|
_sessionsSystemEvent = sessionSystemEvents;
|
|
OutputDevices = devices;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the work buffer size required by a session.
|
|
/// </summary>
|
|
/// <param name="parameter">The user configuration</param>
|
|
/// <returns>The work buffer size required by a session.</returns>
|
|
public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
|
|
{
|
|
return AudioRenderSystem.GetWorkBufferSize(ref parameter);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Acquire a new session id.
|
|
/// </summary>
|
|
/// <returns>A new session id.</returns>
|
|
private int AcquireSessionId()
|
|
{
|
|
lock (_sessionLock)
|
|
{
|
|
int index = _activeSessionCount;
|
|
|
|
Debug.Assert(index < _sessionIds.Length);
|
|
|
|
int sessionId = _sessionIds[index];
|
|
|
|
_sessionIds[index] = -1;
|
|
|
|
_activeSessionCount++;
|
|
|
|
Logger.Info?.Print(LogClass.AudioRenderer, $"Registered new renderer ({sessionId})");
|
|
|
|
return sessionId;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Release a given <paramref name="sessionId"/>.
|
|
/// </summary>
|
|
/// <param name="sessionId">The session id to release.</param>
|
|
private void ReleaseSessionId(int sessionId)
|
|
{
|
|
lock (_sessionLock)
|
|
{
|
|
Debug.Assert(_activeSessionCount > 0);
|
|
|
|
int newIndex = --_activeSessionCount;
|
|
|
|
_sessionIds[newIndex] = sessionId;
|
|
}
|
|
|
|
Logger.Info?.Print(LogClass.AudioRenderer, $"Unregistered renderer ({sessionId})");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if there is any audio renderer active.
|
|
/// </summary>
|
|
/// <returns>Returns true if there is any audio renderer active.</returns>
|
|
private bool HasAnyActiveRendererLocked()
|
|
{
|
|
foreach (AudioRenderSystem renderer in _sessions)
|
|
{
|
|
if (renderer != null)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Start the <see cref="AudioProcessor"/> and worker thread.
|
|
/// </summary>
|
|
private void StartLocked()
|
|
{
|
|
_isRunning = true;
|
|
|
|
// TODO: virtual device mapping (IAudioDevice)
|
|
Processor.SetOutputDevices(OutputDevices);
|
|
Processor.Start();
|
|
|
|
_workerThread = new Thread(SendCommands)
|
|
{
|
|
Name = "AudioRendererManager.Worker"
|
|
};
|
|
|
|
_workerThread.Start();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stop the <see cref="AudioProcessor"/> and worker thread.
|
|
/// </summary>
|
|
private void StopLocked()
|
|
{
|
|
_isRunning = false;
|
|
|
|
_workerThread.Join();
|
|
Processor.Stop();
|
|
|
|
Logger.Info?.Print(LogClass.AudioRenderer, "Stopped audio renderer");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Worker main function. This is used to dispatch audio renderer commands to the <see cref="AudioProcessor"/>.
|
|
/// </summary>
|
|
private void SendCommands()
|
|
{
|
|
Logger.Info?.Print(LogClass.AudioRenderer, "Starting audio renderer");
|
|
Processor.Wait();
|
|
|
|
while (_isRunning)
|
|
{
|
|
lock (_sessionLock)
|
|
{
|
|
foreach(AudioRenderSystem renderer in _sessions)
|
|
{
|
|
renderer?.SendCommands();
|
|
}
|
|
}
|
|
|
|
Processor.Signal();
|
|
Processor.Wait();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Register a new <see cref="AudioRenderSystem"/>.
|
|
/// </summary>
|
|
/// <param name="renderer">The <see cref="AudioRenderSystem"/> to register.</param>
|
|
private void Register(AudioRenderSystem renderer)
|
|
{
|
|
lock (_sessionLock)
|
|
{
|
|
_sessions[renderer.GetSessionId()] = renderer;
|
|
}
|
|
|
|
lock (_audioProcessorLock)
|
|
{
|
|
if (!_isRunning)
|
|
{
|
|
StartLocked();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unregister a new <see cref="AudioRenderSystem"/>.
|
|
/// </summary>
|
|
/// <param name="renderer">The <see cref="AudioRenderSystem"/> to unregister.</param>
|
|
internal void Unregister(AudioRenderSystem renderer)
|
|
{
|
|
lock (_sessionLock)
|
|
{
|
|
int sessionId = renderer.GetSessionId();
|
|
|
|
_sessions[renderer.GetSessionId()] = null;
|
|
|
|
ReleaseSessionId(sessionId);
|
|
}
|
|
|
|
lock (_audioProcessorLock)
|
|
{
|
|
if (_isRunning && !HasAnyActiveRendererLocked())
|
|
{
|
|
StopLocked();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Open a new <see cref="AudioRenderSystem"/>
|
|
/// </summary>
|
|
/// <param name="renderer">The new <see cref="AudioRenderSystem"/></param>
|
|
/// <param name="memoryManager">The memory manager that will be used for all guest memory operations.</param>
|
|
/// <param name="parameter">The user configuration</param>
|
|
/// <param name="appletResourceUserId">The applet resource user id of the application.</param>
|
|
/// <param name="workBufferAddress">The guest work buffer address.</param>
|
|
/// <param name="workBufferSize">The guest work buffer size.</param>
|
|
/// <param name="processHandle">The process handle of the application.</param>
|
|
/// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
|
|
public ResultCode OpenAudioRenderer(out AudioRenderSystem renderer, IVirtualMemoryManager memoryManager, ref AudioRendererConfiguration parameter, ulong appletResourceUserId, ulong workBufferAddress, ulong workBufferSize, uint processHandle)
|
|
{
|
|
int sessionId = AcquireSessionId();
|
|
|
|
AudioRenderSystem audioRenderer = new AudioRenderSystem(this, _sessionsSystemEvent[sessionId]);
|
|
|
|
ResultCode result = audioRenderer.Initialize(ref parameter, processHandle, workBufferAddress, workBufferSize, sessionId, appletResourceUserId, memoryManager);
|
|
|
|
if (result == ResultCode.Success)
|
|
{
|
|
renderer = audioRenderer;
|
|
|
|
Register(renderer);
|
|
}
|
|
else
|
|
{
|
|
ReleaseSessionId(sessionId);
|
|
|
|
renderer = null;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
lock (_audioProcessorLock)
|
|
{
|
|
if (_isRunning)
|
|
{
|
|
StopLocked();
|
|
}
|
|
}
|
|
|
|
Processor.Dispose();
|
|
|
|
foreach (HardwareDevice device in OutputDevices)
|
|
{
|
|
device.Dispose();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|