mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-30 14:51:21 -08:00
63b24b4af2
* Use savedata FS commands from LibHac * Add EnsureSaveData. Use ApplicationControlProperty struct * Add a function to migrate to the new directory layout * LibHac update * Change backup structure * Don't create UI files in the save path * Update RyuFs paths * Add GetProgramIndexForAccessLog Ryujinx only runs one program at a time, so always return values reflecting that * Load control NCA when loading from an NSP * Skip over UI stats when exiting * Set TitleName and TitleId in more cases. Fix TitleID naming style * Completely comment out GUI play stats code * rebase * Update LibHac * Update LibHac * Revert UI changes * Do migration automatically at startup * Rename RyuFs directory to Ryujinx * Update RyuFs text * Store savedata paths in the GUI * Make "Open Save Directory" work * Use a dummy NACP in EnsureSaveData if one is not loaded * Remove manual migration button * Respond to feedback * Don't read the installer config to get a version string * Delete nuget.config * Exclude 'sdcard' and 'bis' during migration Co-authored-by: Thog <thog@protonmail.com>
186 lines
6.8 KiB
C#
186 lines
6.8 KiB
C#
using LibHac;
|
|
using LibHac.Account;
|
|
using LibHac.Common;
|
|
using LibHac.Ncm;
|
|
using LibHac.Ns;
|
|
using Ryujinx.Common;
|
|
using Ryujinx.Common.Logging;
|
|
using Ryujinx.HLE.HOS.Ipc;
|
|
using Ryujinx.HLE.HOS.Kernel.Common;
|
|
using Ryujinx.HLE.HOS.Kernel.Threading;
|
|
using Ryujinx.HLE.HOS.Services.Am.AppletAE.Storage;
|
|
using Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService;
|
|
using System;
|
|
|
|
using static LibHac.Fs.ApplicationSaveDataManagement;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy
|
|
{
|
|
class IApplicationFunctions : IpcService
|
|
{
|
|
private KEvent _gpuErrorDetectedSystemEvent;
|
|
|
|
public IApplicationFunctions(Horizon system)
|
|
{
|
|
_gpuErrorDetectedSystemEvent = new KEvent(system);
|
|
}
|
|
|
|
[Command(1)]
|
|
// PopLaunchParameter(u32) -> object<nn::am::service::IStorage>
|
|
public ResultCode PopLaunchParameter(ServiceCtx context)
|
|
{
|
|
// Only the first 0x18 bytes of the Data seems to be actually used.
|
|
MakeObject(context, new AppletAE.IStorage(StorageHelper.MakeLaunchParams()));
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(20)]
|
|
// EnsureSaveData(nn::account::Uid) -> u64
|
|
public ResultCode EnsureSaveData(ServiceCtx context)
|
|
{
|
|
Uid userId = context.RequestData.ReadStruct<Uid>();
|
|
TitleId titleId = new TitleId(context.Process.TitleId);
|
|
|
|
BlitStruct<ApplicationControlProperty> controlHolder = context.Device.System.ControlData;
|
|
|
|
ref ApplicationControlProperty control = ref controlHolder.Value;
|
|
|
|
if (Util.IsEmpty(controlHolder.ByteSpan))
|
|
{
|
|
// If the current application doesn't have a loaded control property, create a dummy one
|
|
// and set the savedata sizes so a user savedata will be created.
|
|
control = ref new BlitStruct<ApplicationControlProperty>(1).Value;
|
|
|
|
// The set sizes don't actually matter as long as they're non-zero because we use directory savedata.
|
|
control.UserAccountSaveDataSize = 0x4000;
|
|
control.UserAccountSaveDataJournalSize = 0x4000;
|
|
|
|
Logger.PrintWarning(LogClass.ServiceAm,
|
|
"No control file was found for this game. Using a dummy one instead. This may cause inaccuracies in some games.");
|
|
}
|
|
|
|
Result result = EnsureApplicationSaveData(context.Device.System.FsClient, out long requiredSize, titleId,
|
|
ref context.Device.System.ControlData.Value, ref userId);
|
|
|
|
context.ResponseData.Write(requiredSize);
|
|
|
|
return (ResultCode)result.Value;
|
|
}
|
|
|
|
[Command(21)]
|
|
// GetDesiredLanguage() -> nn::settings::LanguageCode
|
|
public ResultCode GetDesiredLanguage(ServiceCtx context)
|
|
{
|
|
context.ResponseData.Write(context.Device.System.State.DesiredLanguageCode);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(22)]
|
|
// SetTerminateResult(u32)
|
|
public ResultCode SetTerminateResult(ServiceCtx context)
|
|
{
|
|
int errorCode = context.RequestData.ReadInt32();
|
|
string result = GetFormattedErrorCode(errorCode);
|
|
|
|
Logger.PrintInfo(LogClass.ServiceAm, $"Result = 0x{errorCode:x8} ({result}).");
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
private string GetFormattedErrorCode(int errorCode)
|
|
{
|
|
int module = (errorCode >> 0) & 0x1ff;
|
|
int description = (errorCode >> 9) & 0x1fff;
|
|
|
|
return $"{(2000 + module):d4}-{description:d4}";
|
|
}
|
|
|
|
[Command(23)]
|
|
// GetDisplayVersion() -> nn::oe::DisplayVersion
|
|
public ResultCode GetDisplayVersion(ServiceCtx context)
|
|
{
|
|
// FIXME: Need to check correct version on a switch.
|
|
context.ResponseData.Write(1L);
|
|
context.ResponseData.Write(0L);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(40)]
|
|
// NotifyRunning() -> b8
|
|
public ResultCode NotifyRunning(ServiceCtx context)
|
|
{
|
|
context.ResponseData.Write(1);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(50)] // 2.0.0+
|
|
// GetPseudoDeviceId() -> nn::util::Uuid
|
|
public ResultCode GetPseudoDeviceId(ServiceCtx context)
|
|
{
|
|
context.ResponseData.Write(0L);
|
|
context.ResponseData.Write(0L);
|
|
|
|
Logger.PrintStub(LogClass.ServiceAm);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(66)] // 3.0.0+
|
|
// InitializeGamePlayRecording(u64, handle<copy>)
|
|
public ResultCode InitializeGamePlayRecording(ServiceCtx context)
|
|
{
|
|
Logger.PrintStub(LogClass.ServiceAm);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(67)] // 3.0.0+
|
|
// SetGamePlayRecordingState(u32)
|
|
public ResultCode SetGamePlayRecordingState(ServiceCtx context)
|
|
{
|
|
int state = context.RequestData.ReadInt32();
|
|
|
|
Logger.PrintStub(LogClass.ServiceAm, new { state });
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(110)] // 5.0.0+
|
|
// QueryApplicationPlayStatistics(buffer<bytes, 5> title_id_list) -> (buffer<bytes, 6> entries, s32 entries_count)
|
|
public ResultCode QueryApplicationPlayStatistics(ServiceCtx context)
|
|
{
|
|
// TODO: Call pdm:qry cmd 13 when IPC call between services will be implemented.
|
|
return (ResultCode)QueryPlayStatisticsManager.GetPlayStatistics(context);
|
|
}
|
|
|
|
[Command(111)] // 6.0.0+
|
|
// QueryApplicationPlayStatisticsByUid(nn::account::Uid, buffer<bytes, 5> title_id_list) -> (buffer<bytes, 6> entries, s32 entries_count)
|
|
public ResultCode QueryApplicationPlayStatisticsByUid(ServiceCtx context)
|
|
{
|
|
// TODO: Call pdm:qry cmd 16 when IPC call between services will be implemented.
|
|
return (ResultCode)QueryPlayStatisticsManager.GetPlayStatistics(context, true);
|
|
}
|
|
|
|
[Command(130)] // 8.0.0+
|
|
// GetGpuErrorDetectedSystemEvent() -> handle<copy>
|
|
public ResultCode GetGpuErrorDetectedSystemEvent(ServiceCtx context)
|
|
{
|
|
if (context.Process.HandleTable.GenerateHandle(_gpuErrorDetectedSystemEvent.ReadableEvent, out int gpuErrorDetectedSystemEventHandle) != KernelResult.Success)
|
|
{
|
|
throw new InvalidOperationException("Out of handles!");
|
|
}
|
|
|
|
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(gpuErrorDetectedSystemEventHandle);
|
|
|
|
// NOTE: This is used by "sdk" NSO during applet-application initialization.
|
|
// A seperate thread is setup where event-waiting is handled.
|
|
// When the Event is signaled, official sw will assert.
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
}
|
|
} |