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https://github.com/Ryujinx/Ryujinx.git
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ba4830293e
* Initial Application refactor * Misc typo and access modifier fixes * Clean unused namespaces * Address gdkchan's comments * Move ticket reading to common method * Change IParentalControlService to use ApplicationLoader.ControlData
43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
using Ryujinx.HLE.FileSystem;
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namespace Ryujinx.HLE.HOS.Services.Arp
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{
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class ApplicationLaunchProperty
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{
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public ulong TitleId;
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public int Version;
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public byte BaseGameStorageId;
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public byte UpdateGameStorageId;
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#pragma warning disable CS0649
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public short Padding;
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#pragma warning restore CS0649
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public static ApplicationLaunchProperty Default
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{
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get
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{
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return new ApplicationLaunchProperty
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{
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TitleId = 0x00,
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Version = 0x00,
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BaseGameStorageId = (byte)StorageId.NandSystem,
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UpdateGameStorageId = (byte)StorageId.None
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};
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}
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}
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public static ApplicationLaunchProperty GetByPid(ServiceCtx context)
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{
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// TODO: Handle ApplicationLaunchProperty as array when pid will be supported and return the right item.
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// For now we can hardcode values, and fix it after GetApplicationLaunchProperty is implemented.
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return new ApplicationLaunchProperty
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{
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TitleId = context.Device.Application.TitleId,
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Version = 0x00,
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BaseGameStorageId = (byte)StorageId.NandSystem,
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UpdateGameStorageId = (byte)StorageId.None
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};
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}
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}
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} |