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dadc0e59da
* Update to LibHac 0.13.1 * Recreate directories for indexed saves if they're missing on emulator start
44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using LibHac;
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using Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy;
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namespace Ryujinx.HLE.HOS.Services.Fs
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{
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class IMultiCommitManager : DisposableIpcService // 6.0.0+
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{
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private ReferenceCountedDisposable<LibHac.FsSrv.Sf.IMultiCommitManager> _baseCommitManager;
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public IMultiCommitManager(ReferenceCountedDisposable<LibHac.FsSrv.Sf.IMultiCommitManager> baseCommitManager)
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{
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_baseCommitManager = baseCommitManager;
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}
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[CommandHipc(1)] // 6.0.0+
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// Add(object<nn::fssrv::sf::IFileSystem>)
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public ResultCode Add(ServiceCtx context)
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{
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IFileSystem fileSystem = GetObject<IFileSystem>(context, 0);
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Result result = _baseCommitManager.Target.Add(fileSystem.GetBaseFileSystem());
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return (ResultCode)result.Value;
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}
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[CommandHipc(2)] // 6.0.0+
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// Commit()
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public ResultCode Commit(ServiceCtx context)
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{
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Result result = _baseCommitManager.Target.Commit();
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return (ResultCode)result.Value;
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}
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protected override void Dispose(bool isDisposing)
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{
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if (isDisposing)
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{
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_baseCommitManager?.Dispose();
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}
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}
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}
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}
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