mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-26 20:31:22 -08:00
b8133c1997
* Started to rewrite the thread scheduler * Add a single core-like scheduling mode, enabled by default * Clear exclusive monitor on context switch * Add SetThreadActivity, misc fixes * Implement WaitForAddress and SignalToAddress svcs, misc fixes * Misc fixes (on SetActivity and Arbiter), other tweaks * Rebased * Add missing null check * Rename multicore key on config, fix UpdatePriorityInheritance * Make scheduling data MLQs private * nit: Ordering
140 lines
4.5 KiB
C#
140 lines
4.5 KiB
C#
using System;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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partial class KScheduler
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{
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private const int RoundRobinTimeQuantumMs = 10;
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private int CurrentCore;
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public bool MultiCoreScheduling { get; set; }
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private HleCoreManager CoreManager;
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private bool KeepPreempting;
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public void ContextSwitch()
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{
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lock (CoreContexts)
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{
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if (MultiCoreScheduling)
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{
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int SelectedCount = 0;
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for (int Core = 0; Core < KScheduler.CpuCoresCount; Core++)
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{
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KCoreContext CoreContext = CoreContexts[Core];
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if (CoreContext.ContextSwitchNeeded && (CoreContext.CurrentThread?.Context.IsCurrentThread() ?? false))
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{
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CoreContext.ContextSwitch();
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}
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if (CoreContext.CurrentThread?.Context.IsCurrentThread() ?? false)
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{
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SelectedCount++;
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}
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}
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if (SelectedCount == 0)
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{
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CoreManager.GetThread(Thread.CurrentThread).Reset();
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}
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else if (SelectedCount == 1)
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{
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CoreManager.GetThread(Thread.CurrentThread).Set();
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}
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else
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{
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throw new InvalidOperationException("Thread scheduled in more than one core!");
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}
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}
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else
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{
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KThread CurrentThread = CoreContexts[CurrentCore].CurrentThread;
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bool HasThreadExecuting = CurrentThread != null;
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if (HasThreadExecuting)
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{
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//If this is not the thread that is currently executing, we need
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//to request an interrupt to allow safely starting another thread.
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if (!CurrentThread.Context.IsCurrentThread())
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{
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CurrentThread.Context.RequestInterrupt();
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return;
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}
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CoreManager.GetThread(CurrentThread.Context.Work).Reset();
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}
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//Advance current core and try picking a thread,
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//keep advancing if it is null.
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for (int Core = 0; Core < 4; Core++)
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{
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CurrentCore = (CurrentCore + 1) % CpuCoresCount;
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KCoreContext CoreContext = CoreContexts[CurrentCore];
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CoreContext.UpdateCurrentThread();
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if (CoreContext.CurrentThread != null)
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{
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CoreContext.CurrentThread.ClearExclusive();
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CoreManager.GetThread(CoreContext.CurrentThread.Context.Work).Set();
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CoreContext.CurrentThread.Context.Execute();
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break;
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}
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}
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//If nothing was running before, then we are on a "external"
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//HLE thread, we don't need to wait.
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if (!HasThreadExecuting)
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{
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return;
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}
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}
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}
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CoreManager.GetThread(Thread.CurrentThread).WaitOne();
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}
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private void PreemptCurrentThread()
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{
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//Preempts current thread every 10 milliseconds on a round-robin fashion,
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//when multi core scheduling is disabled, to try ensuring that all threads
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//gets a chance to run.
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while (KeepPreempting)
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{
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lock (CoreContexts)
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{
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KThread CurrentThread = CoreContexts[CurrentCore].CurrentThread;
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CurrentThread?.Context.RequestInterrupt();
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}
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PreemptThreads();
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Thread.Sleep(RoundRobinTimeQuantumMs);
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}
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}
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public void StopThread(KThread Thread)
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{
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Thread.Context.StopExecution();
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CoreManager.GetThread(Thread.Context.Work).Set();
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}
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public void RemoveThread(KThread Thread)
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{
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CoreManager.RemoveThread(Thread.Context.Work);
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}
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}
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} |