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* Add `BGR5A1` to ImageUtils.cs Add `BGR5A1` Image Format. * Add BGR5A1 to OGLEnumConverter.cs |
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ASTCDecoder.cs | ||
ASTCPixel.cs | ||
BitArrayStream.cs | ||
BlockLinearSwizzle.cs | ||
ImageUtils.cs | ||
IntegerEncoded.cs | ||
ISwizzle.cs | ||
LinearSwizzle.cs | ||
TextureFactory.cs | ||
TextureHelper.cs | ||
TextureSwizzle.cs |